Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Swarm AwayView game page

Made for Godot Wild Jam 66 - Control a swarm of ants trying to escape a kitchen and its spiders
Submitted by Klosenlinks — 9 minutes, 56 seconds before the deadline
Add to collection

Play game

Swarm Away's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1162.7223.333
Controls#1292.0412.500
Originality#1322.4493.000
Fun#1381.7692.167
Accessibility#1411.6332.000
Graphics#1451.7692.167
Overall#1501.8862.310
Audio#1540.8161.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
Think Inside The Box

Game Description
Control a swarm of ants trying to escape a kitchen and its spiders

How does your game tie into the theme?
You escape from a room and from spiders !

Source(s)
https://github.com/ViviFar/GodotWildJam66

Discord Username(s)
Closelink

Participation Level (GWJ Only)
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice start. It's fun to control a swarm.

With some audio and a few different stages, it could be a cool game.

Submitted

I like the idea, and its really fun to control a swarm, especially cool when there is an obstacle, and ants are going around it. But yeah, sadly no sounds, would like some better visuals. Love the idea, hope you will make a post-jam version.

Submitted

This was a fun idea but ultimately without music or sound effects, it fell a little flat.

It seems like you thought about a lot of different dangers and obstacles for the ants to encounter, and made a pretty large map, but it probably would have been better to prioritize music and sound effects for one or two things and had a smaller/simpler map.

Regardless, I like the direction, nice job!

Submitted

I coulnd't fin the exit, the feromones where pointing in every direction.
Now my body itches.
Nice work, missed some audio.

Developer

We figured the map is a bit too big/mazy, unfortunately we were a bit short on time (same for audio)

Thanks for playing!