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A jam submission

From Peak to PeakView game page

A physics-simulation-puzzle game about wave tables and escaping to the mountains.
Submitted by thesquaregroot (@thesquaregroot), AffordableNature, adamvrich, Tony J — 14 hours, 25 minutes before the deadline
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From Peak to Peak's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#34.3854.385
Fun#133.7313.731
Accessibility#143.4233.423
Overall#233.4953.495
Audio#353.3463.346
Graphics#403.7693.769
Controls#433.2313.231
Theme#1302.5772.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.1

Wildcards Used
None.

Game Description
A physics-simulation-puzzle game about wave tables and escaping to the mountains.

How does your game tie into the theme?
The main character is escaping everyday life to sled in the mountains alone.

Source(s)
N/A

Discord Username(s)
thesquaregroot, adamrichaudio, affordablenature, toncoder

Participation Level (GWJ Only)
3 times.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Very unique.  Please develop this further as I'd love to play it

Submitted(+2)

Very cool and original idea! I've never played a ski game with the mechanic of controlling slope. 

Submitted (1 edit) (+2)

Very very cool and unique. It's actually full real game. Though I feel the connection to the theme is very loose. To the other comments I want to add, that maybe instead of sliders it would be interesting to adjust the slopes and players position by actually dragging it on the map, would be fun and intuitive (in my opinion)

Submitted(+3)

Very nice game idea, very original! I liked the audio and the technicality of the wave dynamics. It's impressive that you were capable of pulling this out of the box in the jam timeframe. I think that some earlier levels could be more forgiving, to let the player get some experience on the waves adjustment. The only part that I did not like was the UI, as it was hard to figure out the changes that I was making. Maybe giving the player the possibility to view the slope from different perspectives would have reduced this issue. Nonetheless, the game is quite unique, and you did a great job in experimenting with this idea, congrats!

Developer(+1)

Thank you!

And, yeah, I definitely would have liked to explore different camera angles during the editing phase, but something had to give and I decided to focus on some of the later levels/mechanics instead. Definitely something to keep in mind if I revisit this in the future, though. Thanks for the feedback!

Submitted(+3)

Cool concepts, never seen a game like this before. Nice ambience. Tuning solutions to the puzzle can be a little tedious, but otherwise game is super fun! Nice job : )

Submitted(+3)

Such a cool mechanic, and very well implemented too! I checked out your developer's technical explanation in the public comments and I'm impressed. I did find some levels to be more on the difficult side, but overall had a great time playing, good job!

Submitted(+3)

Great job, the wave mechanic is really original and well implemented, while the graphics is functional and the music is perfect for the vibes, a really really really good job, well done.

Submitted(+2)

Great job, very well-polished game, and the idea it’s pretty original, thanks for the game.

Submitted(+2)

Fun game I enjoyed it very much. The concept is really original!!!! And the slopes changing in real time got me interested in how you managed to do othat. Oone of the most clean entries so far, great work!

Developer(+2)

Thanks for playing, I’m glad you enjoyed it!

I responded to a comment on the game page explaining how it works, so check that out if you’re interested!

Submitted(+1)

Really fun game I really had fun with it, I found it a little bit too difficult for me to progress halfway through the game.  I wish I get to control slide just a little bit leave bit more room for error. Overall, very impressive graphics, music, and gameplay!

Developer(+2)

Hi sprout, thanks for playing!

I definitely get what you mean, I went back and forth on having more control. I really wanted to keep things pure, but with how chaotic the physics can get it probably would have been nice to have a leaning mechanic or something similar. By the time I was warming up to the idea, though, it was pretty late in the jam and there were other things I wanted to include more. If I revisit this in the future though, I’ll definitely look into both how to achieve more deterministic physics and, if that still doesn’t do the trick, adding some player control during the actual ride. Thanks for the feedback!

Submitted(+2)

I like it! The wave system resembles something remotely similar I tried out years ago but didn't managed to make it work. Hope I can figure it out now with your explanation in the comments!

Developer(+2)

Nice! Hope the explanation is helpful! Happy to add more detail too if you try it out and have more questions.

Submitted(+3)

Nice art and visual design! Using the different wave-functions to dynamically update the terrain is impressive technically, too. I read a bit more about it from your comment on the game page. Good work!

I think the controls and UI could probably use the most work. Dragging sliders felt clunky, and I couldn't really see what I was doing from the top-down perspective. I think a faster/streamlined feedback loop would keep me engaged longer.

This was an original concept and executed quite well for jam. Congrats!

Developer(+2)

Thanks so much!

To clarify, do you mean that the sliders felt clunky in the sense that they didn’t slide smoothly or just that sliders don’t feel like the best UI option for this in general?

Also, the perspective of the slope when editing the level is more of a head on (i.e. not -y but either -x or -z). That’s a good point though that it could be more clear what you’re looking at. We decided to go with an orthographic view just to eliminate weirdness with the depth of the slope and make it more clear that the waves you were selecting were taking form on the slope itself, but there’s also trade-offs there, I suppose. Regardless, this is good food for thought, thanks for the feedback!

Submitted(+1)

To get specific with the sliders, I think I found them to be too short to give fine control. So I treated them as binary switches, assuming the desirable result was at one end or the other, not something in the middle. If the optimal solution for a level is at the ends of the sliders, though, then maybe it doesn't make sense to provide sliders? I'm not sure.

Developer(+1)

Ah, I definitely tried to make it difficult, if not impossible, to solve later levels by just pushing the sliders to one end or the other. In the later levels there are also more complicated wave tables with very distinct intermediate shapes. But it was hard to know how many solutions a given level would have, not to mention the uncertainty added by the non-deterministic physics.

But it’s something for consider if I revisit this down the road. Thanks for taking the time to clarify!

Submitted(+3)

Such a cool physics puzzler. I felt like the early level could have had a bit more room for error, but I might just be bad at this type of game!

Developer(+2)

Gauging difficulty for this game was definitely a bit tricky. Especially since the physics isn’t very deterministic, and the parameters had a lot of room for variation, it was hard to know exactly what other people’s experience of it would be. That’s a part of why I left all the levels accessible from the beginning, so that people could skip them if they were having trouble with a given level for whatever reason.

Thanks for the feedback!

Submitted(+3)

such a really cool concept, very well made

Submitted(+2)

You guys were able to pull off a ton of interesting content for this, well done. Using wave functions to generate the slopes was a fantastic idea, I'm sure you were able to just crank out the levels once it was all working properly. Brought me back to when I used to play Line Rider.

Developer(+1)

Well, getting things working did take a pretty considerable amount of the jam time…. so yes, I had to, ha ha.

Glad you enjoyed it, thanks for playing!

Submitted(+1)

Lol loose use of the word "crank"

Submitted(+2)

Really cool concept of being able to redefine the slops yourself! Super impressive considering the short amount of time!

I also agree!

Submitted(+3)

Wow this is a very impressive game! It looks like you are altering collision shapes in real time? It runs buttery smooth. I was also surprised by the amount of different mechanics you included. Overall an awesome entry!

Developer(+2)

Thank you! And yes, the collision shape is being updated whenever the mesh is. I responded to a comment on the game page explaining how it works if you’re interested in a little more detail.

Thanks for playing!

Submitted(+2)

This was good fun. Over all I like the concept. Controlling the slope is a neat take on a physics game like this. Refining the physics simulation would help this game out a ton (not easy to do in a game jam time frame). I was actually surprised with how well it did function. These kinds of games almost need a nearly deterministic sim or you are going to get different results almost each time you run it even if you don't change the starting params. You did a great job of minimizing this and making the game fun even in the short time frame.

Developer(+1)

Thank you!

And yeah, I wasn’t totally prepared for how much the physics would vary from run to run but I was able to temper it by doing things like preventing rotation when you’re airborne, snapping the player to the ground when you land, and trying to keep the front of the sled pointing in the direction of motion. I also tried to make sure I could reasonably repeat my solutions, even if the path taken was slightly different, or if I had to run it to a couple times to get it to work out.

I did kind of like that it felt like nature wasn’t totally willing to bend to your will, but you’re right, this would still benefit from more deterministic physics. Thanks for the feedback!

Submitted(+2)

Really fun take and a lot of levels. Good fun

Submitted(+3)

I love these 'you don't control the character but you change the environment' type of games. 

Very well made!

Viewing comments 21 to 2 of 21 · Next page · Last page