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Nanoban's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #110 | 2.089 | 4.000 |
Audio | #120 | 1.915 | 3.667 |
Controls | #127 | 1.915 | 3.667 |
Theme | #132 | 1.741 | 3.333 |
Overall | #134 | 1.815 | 3.476 |
Accessibilty | #136 | 1.567 | 3.000 |
Graphics | #136 | 1.741 | 3.333 |
Originality | #137 | 1.741 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Grid-locked
Game Description
Control hostile robots to solve puzzles as you search for precious data
How does your game tie into the theme?
Enemy robots can be taken over and remotely controlled by zapping them with nanomachines which can be later released, leaving the robots none the wiser
Source(s)
https://github.com/daredakke/maze-vault
Discord Username(s)
daredakke
Participation Level (GWJ Only)
1
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Comments
Fiendishly difficult puzzle game. Very cool new twists on the genre with the ability to take over enemies. You'll get more plays and ratings if you export a HTML version next time.
Great entry!
This was neat and felt pretty complete! The last few levels definitely had some interesting tricks to them. I liked the little ending sequence as well, though I kind of wished more of the puzzles had required killing the robots as well as controlling them, or maybe even some kind of interaction between that and the remote-control mechanics. Just a thought.
Regardless, nice job!
Definitely could have gone further with the mechanics. Appreciate the kind words!
Nice game! I got stuck at one point in the tutorial because I accidentally clicked past the instructions, and there wasn't a way to pull them back up.
Yeah, probably should have let you go back and forth between them. Thanks for playing!