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Fearthink's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #75 | 2.878 | 3.375 |
Graphics | #91 | 2.772 | 3.250 |
Audio | #100 | 2.345 | 2.750 |
Theme | #105 | 2.452 | 2.875 |
Fun | #107 | 2.132 | 2.500 |
Overall | #109 | 2.345 | 2.750 |
Accessibilty | #118 | 1.919 | 2.250 |
Controls | #125 | 1.919 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
None
Game Description
Control minds and cause mass hysteria!
How does your game tie into the theme?
You control minds as an evil rumor.
Source(s)
No
Discord Username(s)
henree.
Participation Level (GWJ Only)
Once
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Comments
The liquidy ghost movement is really cool! How did you do that?
Hey, thanks! You can do it by placing a point on a Line2D every frame up to a certain length and deleting the old points. I got the idea from a tutorial, look up "furcifer twisting fireball"
Really cool! I had a little trouble figuring out how things worked, but ultimately I managed to get through a few levels before the game kind of glitched out. Really like the artstyle and sound though, and the way it makes you feel like an evil spirit. Nice one!
Thank you!
This is a really cool little game! It took me a while to figure out how the game worked, and unfortunately I didn't manage to beat the level. However, there's some cool mechanics in here and I really liked the way you styled the characters to show their paranoia level. I think having a built-in tutorial or maybe trying to show how the game and ui elements worked would have helped me understand what was going on sooner. I had a hard time figuring out the purple bar was vs the outline around the outline, but all the animations and such looked really good. Great job!
Thanks for the feedback! I'll look into adding more clarity to the game objective and mechanics by adding some numbers or labels.