There is a tiny cooldown after you move a space. Try holding the movement key for the intended experience. Unless I'm understanding the issue wrong...
Maybe on the html build there is delay, but I'm not noticing it during testing.
This game has some great puzzles with simple mechanics! I got stuck a couple of times and had to think about what I was doing. It really shows that less can be more if you make that less really smart yet simple puzzles. Amazing game design. I feel a bit inspired to have a try at making my own puzzle game for the next jam I participate in.
I just used itch.io to host the files, so the page blocked makes no sense unless it happens with other games on itch.io as well. Maybe a mix of keywords caused the page to block if you have some kind of parental limits on your computer? Or maybe something could have bugged out at that moment leading to the page being blocked, idk.
Are you able to try the windows build? I'm currently looking up the problem, but I most likely will not be able to fix it until after the full jam is over.
Edit: After researching, I have learned that according to Godot 4's official documentation: Godot 4's HTML5 exports currently cannot run on macOS.
Are you using a mac?
Beautiful Game.
Great Puzzles.
Creative use of theme (Us guys with creative uses of the theme gotta stick together around these parts.)
Enjoyable gameplay except for the frog frustrates me. A power meter to show how powerful your jump is would be nice like in golf. That would save a lot of frustration. Also I'm disappointed that the key didn't get a fancy clever use, but beggars can't be choosers and 48 hours is not a lot of time.
Overall, I really like it.