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A jam submission

Anti VirusView game page

Submitted by eshevek — 1 hour, 1 minute before the deadline
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Anti Virus's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#1012.6112.727
Accessibilty#1102.4372.545
Audio#1162.2632.364
Theme#1182.5242.636
Overall#1382.2382.338
Originality#1402.2632.364
Fun#1481.6541.727
Graphics#1491.9152.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
n/a

Game Description
Avoid viruses while analyzing their DNA in order to crush them! Unfortunately ran out of time and the game is entirely unfinished

How does your game tie into the theme?
There are meant to be two aspects of metamorphosis. First that the game itself changes from bullet-hell to bullet-heaven style and second that your white blood cell metamorphosizes once it fully analyzes the threats

Source(s)
https://github.com/emrysshevek/anti-virus

Discord Username(s)
.lightpunch, shevek0, knighteix, treferi, trymeimanaussie

Participation Level (GWJ Only)
2

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Comments

Submitted

Even if unfinished, I can see the vision for the game and I think it's an interesting idea! This one reminded me a bit of Vampire Survivors. With some more time I think you could have a really cool game here! Nice job.

Submitted

Really fun prototype, would have love to see how it would have turned out. Lot of energy in the game with the music and the player going faster as it progress (maybe too fast, I kinda lost my cell OOB at some points x) )

Submitted(+1)

Great start. If you can get the collision boxes lined up with the sprites and add some audio feedback to impacts, it'll be a great game. I like the premise of macrophages, viruses and bacteria.

Thank you for your feedback!!!

Submitted(+1)

Even if unfinished, the concept is fun and it's clear how the mechanics could have progressed. I liked trying to figure out what each pick-up would unlock for the cell and amassing as many as possible.

Attaching the main camera node to the player or at least putting in temporary colliders on the edges of the map would have been a helpful quick fix though to avoid the problem of the player getting lost off the map though.

But otherwise, it's still a cool take on the theme.

Thank you for your feedback!!!