I think you have a lot of potential with this project here! I'm not sure if you did much playtesting though. I think its very important to try your project and have others try it as you develop. It will help with a lot of the issues I found while trying to play. I think with just a few additions your game can be a lot more fun: a sensitivity slider, weapon hit feedback, and stopping the enemies from being able to corner you.
Edon Games
Creator of
Recent community posts
Speed running definitely involves a lot of enemy skipping in this version. We were going to add rooms/doors that require kills to open. It sucks that the enemies aren't optimized enough for the quantity we desired on level 3. To be honest, I wanted to put wayyyy more enemies into level 3 but I was held back by the threat of lag!
Yay!!! We are glad you found enemy prioritization to be engaging! We definitely wanted to do more with that. It would have been cool to do even more with the enemies and their evolutions. I wanted to make the spiders able to sling a web across gaps and crawl across... so many cool ideas but not enough time!
I really enjoyed the intro cinematic and the art and audio were super cool! I had some issues playing the web build version, so I went to the download version which worked better! My only criticism is that the controls were a little loose for my taste in a platformer, and I think they could be tightened up a bit. Overall, great submission!