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A jam submission

Dice CurseView game page

Submission for Godot Wild Jam #77
Submitted by gwenael.larmet — 9 hours, 24 minutes before the deadline
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Dice Curse's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#94.1604.160
Graphics#164.2804.280
Overall#163.6573.657
Fun#213.7203.720
Controls#353.4803.480
Audio#363.5203.520
Originality#373.6403.640
Accessibilty#652.8002.800

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3

Wildcards Used
Natural 20

Game Description
You have been cursed and are now transforming periodically. Try to remove this curse by finding all the Orbs that you disturbed.​

How does your game tie into the theme?
Player morph into another character every 5 secondes as he's cursed

Source(s)
N/A

Discord Username(s)
gwen03458

Participation Level (GWJ Only)
1

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Comments

Submitted

What a wonderful little game! I really liked the animation, lighting and sound effects. It was really fun to see all the transformations... I think my favorite transformation was the wisp since it made me able to skip harder platforms so I was wishing I could be it all the time (but where's the fun in being able to skip everything, right?). And my least favorite was the dwarf as I wasn't really able to do anything as him and ended up having to completely sit and wait for the next transformation. 

Developer

Thanks you :) much appriciated :D

Submitted

Well, I died 5 times but did eventually win!  Novel idea for a platformer.  I liked the sound effects, music, art, and lighting.  Wasn't crazy about transforming mid-jump (at least 3 of my 5 deaths are from this), maybe could add a ~1 second left audio warning before it happens, in addition to the visual timer that you have.  Nice entry! :)

Developer

The audio warning is an amazing idea, I'll keep that in mind for futur jam :) Glad you enjoyed the game :D 

Submitted

Great idea! The rythm and variety of characters fits perfectly :D I would love to see a speedrun by someone actually goodt at platformers x) Nice job!

Developer

Thanks :) that would be really nice to see that's for sure :D

Submitted

Awesome idea! Jumping from platform to platform as a cat, minding my own business, then suddenly I turn into a dwarf :). Random transformations were really surprising!

Developer

Thanks :) Yeah randomness can cause some fun surprises :D

Submitted

Really interesting idea with the constantly changing forms. I didn’t beat the game, so I might have missed something, but there seemed to be clearly better forms than others (whisp) and some that were not useful and I just sat waiting for it to end. I wonder if you could update it so all the forms were useful at something, just maybe not at the specific moment you got it? Like maybe some could wall climb vs just have a low jump so you change up how you play. And if you don’t finish the climb you switch to one that jumps and you have to hope you get to the platform in time.

Developer

Thank for all those feedback :) That's true  that the game need balancing between the differents forms, but also the level need to be build around differents capabilities. I did love having constantly changing forms and wanted to explore this. Hoped you liked it :)

Submitted

A really solid game. The art and lighting were great and really added to the ambience of the level. The idea of constantly changing characters each with distinct gravity/jump etc was really nicely done.

Getting caught in middle of a jump was always a slightly scary for moments. The only thing I'd change which is probably more of a personal preference would be the timer UI somehow represented closer to the player character. I found myself so focused on the platforming that I'd often be caught unware by the timer. Either that or a distinct ticking sound or something like that.

Developer

That's a good point for the UI, I have to keep that in mind for futur jams;

thanks for your feedback and really glad you liked it :)

Submitted

Very cool submission!
The art, animations, lights and sfx really make it a whole, polished game.
You can sometimes get stuck with a low-jumping character but waiting a few seconds for a different one is completely fine.
Congrats!

Developer

Thanks you :)  I did had a lot of fun working on the polishing of the game :D

Submitted

Very smart use of the theme, really fun and polished game! Congrats on the great work! :D

I'm wondering how did you decide on the duration of the timer. Did you test with longer durations? I was often caught in the middle of a jump and wished that the timer was a little bit longer (maybe my platforming was just a bit too slow? heheh)

Developer(+1)

Glad you liked the game :)
For the timer; I tried a few things and having a quick timer helped when you have a "bad" transformation so you don't wait too long :) But yeah I think it could be adjusted

Submitted

Juicy animations!

I enjoyed the twist on the theme. I agree with others that some transformations aren't as good as other, but it's what make's it fun! Likewise, I would've added a timer as I think that with the right transformations and picking up timers, it's possible to do a good time. 

Very nice game!

Developer

I hesitated to add a timer, but seems too much luck dependant, if you get a good transformation or not, glad you enjoyed it :)

Submitted

You're right. It wouldn't be the same experience for every player!

Submitted

And how did you do the flattening when jumping?

Developer

I added an AnimationPlayer to my player Scene, changing the scale from "flat" to "normal" and activating it at every jump. Glad you noticed it, was quite proud of that effect :) 

Submitted

Very nice puzzle platformer! I liked the art and vibe of it, and the light is great! The only major issue for me is that in some places only 2-3 out forms allow you to move further at all, so you just have to wait it out. And the flying one is just totally OP compared to the rest. A cool way to develop it further would be to allow for smaller forms to be also beneficial - e.g. to have places where jumping high is dangerous, or maybe size-wise difference. So it would be cool to have several alternative paths for each orb, to allow for different shapers to "shine".

But otherwise, it was fun! I didn't manage to finish with zero deaths, but I still made it :)

Developer

Thanks for all that feedback; I do agree that the differents forms needs balancing and the level design need to be reworked; was fun trying out this concept; congrats on finishing :D

Submitted (1 edit)

I enjoyed this one quite a bit! The visuals are really well done.

I thought the tiny/slow guy transformation was kind of annoying, and I wish the time between transformations was a bit longer, or be able to move while the dice is being rolled.

Lil blue ghost is my favorite :D

Developer

Glad you enjoyed it, and yeah the tiny guy is just here to annoy :p

Submitted

The visuals are awesome, really like the itsy bitsy pixel art! The spirit is way too op, lol but otherwise I had fun playing the game!

Developer

Agreed, the spirits is way too strong, but had to keep it in the game so everyone doesn't rage too much about the dwarf :

Submitted

Nice! Really enjoyed great visuals.

Developer

Thanks, happy you had fun :) 

Submitted

I escaped as a fireball... does that mean I'm a fireball for the rest of my life? :o

Pretty fun! Some of the transformations are better than others, but the variety is nice!

Developer(+1)

Worst thing to finish your life as, glad you enjoyed the game :)

Submitted

This is a great submission! Only suggestion I would have is to add controller support...it's really easy to do in Godot (takes just a couple minutes tops).  But the constant shifting was so much fun, had a really good time with it! Nice job!

Developer

Great Idea, I was thinking of adding touch support as well but didn't get the time to do that, will do for my next jam
Glad you enjoyed the game :)

Submitted

I really like you use of the theme and wild card here. Having the changing of forms be random. It did feel like some of the forms were super punishing, maybe if they came with their own unique abilities it would feel better.

Overall great job. I suck at platformers so gave up after I died a dozen times. But they were enjoyable deaths. Even when I shifted form mid jump and fell lol.

Developer

I do agree that the forms needs some balancing, but it was fun exploring a shift not controlled by the player during this jam, thanks for your feedback and glad you enjoyed the game and some of your deaths :)

Submitted

This is a super unique concept! Definitely some up sides and downsides, but I think that's what game jams are for. Trying something weird and seeing what works and doesn't work with it. Shout out to the cool little ghost guy who flies over everything, felt super fun getting them and hitting the hour glasses to maintain it! Nice job!!

Developer

Thanks, exactly what I was thinking, the constant shifting is fun but would need way more work in a fully developed game.
thanks for your feedback :)

Submitted

It is too laggy for me to play in browser sadly :( 

Developer

That's an issue :/ did you tried downloading one of the desktop version ?

Submitted

its the funny walk tapping sound effect for me xd

great concept, great art. good game.

Developer

Loved it as well when I found it, glad you enjoyed the game :)