I was impressed with both the shader work on the buttons, and that you had an arachnophobia mode.
I was a little confused by the three(4?) phases in the game, and how they mapped to each other... especially the phase that happened after the pachinko phase, as it seemed to go very quickly and I never understood the results of it (only that I had almost zero money when going to buy dice the next time).
I also noticed that there was no music until you played with the music options menu, but then was a little disappointed that the pachinko machine made none of the classic pachinko noises (IMHO the noises a pachinko machine makes is 90% of the draw to a pachinko parlor)
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A'tem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #50 | 3.469 | 3.800 |
Theme | #72 | 3.195 | 3.500 |
Accessibilty | #80 | 2.647 | 2.900 |
Controls | #106 | 2.556 | 2.800 |
Graphics | #107 | 2.921 | 3.200 |
Fun | #107 | 2.465 | 2.700 |
Overall | #108 | 2.726 | 2.986 |
Audio | #127 | 1.826 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
NATURAL 20, EXCHANGE
Game Description
turn based combat by rolling dice and playing pachinko
How does your game tie into the theme?
you are morhing your player into different creatures. the gameplay in some way also morphs as you change the turn phase, the sum of your dice result morphs into the amount of pachinko balls
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
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