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BrokenVialGames

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A member registered Apr 05, 2017 · View creator page →

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Thanks! Dash is a good idea. Balance was the hardest thing to tweak coming into the final stretch, and I finally decided it wasn't worth potentially breaking things anymore and put my pencil down :P

Glad you enjoyed it :D

Super original concept, nicely done :) I found the goal of pushing flies into the house to be unintuitive at first, but I got used to it. Gameplay really opened up with the arms and the tongue. I think you should get to that point earlier in the play.

Best part was getting both eyes and getting a wider zoom. Very clever marriage of game elements and mechanics.

The power scale when going to butterfly form was very fun! I had a hard time seeing the difference with the upgrades other than health, tho. And having a few more enemy types would have been nice.

But overall a very solid effort. Great job! :D

Very cool concept. I really loved the bear with the rifle and the tank crab. But I managed to kill my opponent on the same turn they killed me, managing to win and lose at the same time :P

0-2 seemed too low and unvaried. I'm not sure how much it would work going much bigger, like 1-6, because one bad roll could end you. But maybe 1-4 and skip the zeroes? Also, it was a little frustrating that I had to place my 0 dice to be able to move forward, even tho they literally do nothing.

All in all I had fun, and that's what matters! I could see some polish and bug fixes making this into a much crunchier game, especially if you make it two player so you could play friends.

Nice job! :D

I like the concept, but the eyesight debuff in particular was rather frustrating. My very first customer had bad eyesight and the blindness dot landed right over the text, so I couldn't tell what anyone wanted. Very interesting use of the theme, though, so I think there's some real promise here!

+100 for the mystery button

So. Much. Fun!

That's a great mechanic! I loved switching between states to navigate.

My only gripe is that there was no mechanic (that I found) to reset the run within game, so I had to refresh the game.

You could easily flesh this out with more levels, leaderboards, etc and make a very fine and addictive game.

Great job! My time record was 47 seconds :)

Thanks! It's supposed to be a rolly-polly bug chasing you :P

Art's not my forte, but I'm working on it :)

Thanks for playing my game!

Very good start! A little mini map or a map screen to be able to understand the layout and where I've already been or not been would be nice. But the characters are fun, and it's a neat way to use the theme.

Keep jammin! :D

Thanks! Glad you enjoyed it :D The spawning X ended up being easier to implement that I thought, so I'm glad I spent the time on it. And I'm glad it helped!

Thanks for playing! You eat the flies and dodge their projectiles :)

I did all the art myself and it's not a great skill of mine, but I'm hoping to improve as time goes on. Thanks for the art feedback in particular! :D

And I think you're right on the normalization. I had it in there, then refactored the movement code, and it looks like I forgot to put that piece in >.< Oh well lol :P

Really cool! I was quite impressed with the swimming, and I liked how the camera locked onto the fire when you were full. The only suggestion I have is that it was so short! I barely explored the area around the fire and evolved enough to finish :P

Nice work! :D

I had a really hard time figuring out what to do, and it was confusing when it was the slime's turn. But! I was able to figure it out and craft an acid and win, so it worked out in the end.

Cute graphics and a very nice style, keep up the good work! :D

Clever little thing. It feels like the precursor to something bigger, like being able to use the creatures for something else. First though would be an arena, but using them to gather resources for you and start to build up an automated colony would also be really cool.

Nice job!

Very cool! At some point, I had enough damage + movement to one shot the other scientist on my first action every time, but that power actually felt pretty good for a jam game :D A couple of control polishes like making it easy to cancel an attack or move would be nice, but the only thing I was really missing was some sort of end (or indication that I was moving towards an end).

I had tons of fun, and that's the most important thing :)

Haha, totally understandable and probably a good idea :D

Very, very cool game. I liked the movement mechanics a lot, but they were also frustrating. Sometimes I would have very little movement left and right, but all the monsters would spawn on the left and right, so I just watched helplessly as they rampaged and I couldn't get over there fast enough.

But! It was fun and engaging for me to play through the whole thing in one sitting. Might be a touch long for a jam game, but super original and weird. Great job! :D

Thanks for playing! I had planned on some sfx and music, but time got away from me and all of a sudden there was less than an hour to go and no sound :P 

I had difficulty balancing level 2. Very small changes swung it from easy to hard. I should have tilted it to easy so more people could see the final stage :P

+1 to not knowing when to hit the notes. The feedback on if I got them right or not also seemed inconsistent, which added to the confusion. I did play on web tho.

Anyway, still a fun and cool game! I've never seen an inventory system like that, so kudos there. And the visuals were fantastic! :D

Very cool concept. Needs some polish on combat and movement controls, but I enjoyed hunting around for more materials to trade to find more and more abilities. 

Good job! :D

Very interesting game! I had a little trouble figuring out how to proceed at first, and the dice seemed expensive to purchase since they are only single use. But I still had fun :D

Also, tyvm for the arachnophobia mode <3

Haha everyone seems to think the second form was a shoe or boot of some sort. It's supposed to be a mutated caterpillar :P That's what I get for doing the art myself! :D

Yes, the space bar bug is not intended. It's a side effect from a development feature I didn't remove before posting.

The goop is some weird mixture of chewed up leaf and toxic waste.

Lots of fun! I loved having the chompers, so I played again without realizing you could get different parts and got the seed head thing. So great!

I did have framerate issues (web) during the night after the first couple of days.

Great job :D

Esc is tied to quit and space/enter are tied to starting the game. I put those in to make dev easier and should have disabled them for the web version. So it's just calling the start function every time someone pressing a ui_accept button :P

Glad you liked it!

Perfect little jam game! :D I liked all the tasks and running around as the groundhog. Only thing missing was an end game screen when you complete all the tasks.

Well done :)

10/10 for the cat pictures.

I had so many cats! (and some other stuff, but cats!)

Very fun and chill. Good job!

Quite good! And kudos for actually including a tutorial that made sense! I got a little lost, but managed to find my way out in the end. How hard is the hard difficulty?!?

I love the giant caterpillar lmao. Not sure I've ever seen a caterpillar from that perspective.

It freezes for me when I choose "Restart" after killing the chrysalis. Also, I managed to knock over the chrysalis, and when it died, the blood flew up from where it had been standing upright.

BTW, the blood spray is epic and awesome lol

It happened to me three times, in three different ways.
Once, as the caterpillar, I jumped off a branch and fell to the one below, but sank below the surface. I couldn't move and the camera was shaking.
Another time I formed a chrysalis on the underside of a branch, next to a curve in the branch which essentially made a wall to my left. When I transformed into the butterfly, I could not move. My guess was that I spawned too close to the vertical section of branch to my left.
The last time was while flying around as the butterfly. I flapped my wings and flew up into a branch from below, and became stuck similar to when I was the caterpillar.

Hope this helps!

Awesome! Thanks for playing!

Haha glad you enjoyed it! :D

Interesting, fun concept, but the slow walking speed after growing in size was very frustrating. I'd like to revisit this one with some more polish on it.

Awesome game! The puzzles were difficult, but impressive. And the overall aesthetic was wonderful. I thought the tie-in to the theme was a *little* thin, but that didn't stop me from enjoying this one quite a bit :D

Awesome game! The puzzles were difficult, but impressive. And the overall aesthetic was wonderful. I thought the tie-in to the theme was a *little* thin, but that didn't stop me from enjoying this one quite a bit :D

Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!

Very cool idea with a very interesting implementation. Too bad it's rather unfinished. I would love to play a more polished version of this!

Cool game! I see a lot of potential here. Unfortunately, the extra moves not working well hurts a lot. It's frustrating to earn something, somehow lose it, and then end one square short of an exit >.<

But I think it's a fun little mechanic, and the powerups sprinkled about do a nice job of spicing it up. Would have loved to see how you would have implemented the theme :D

Very interesting game once I figured out the chrysalis controls. But I kept getting stuck on the geometry and then had to start over! In game tooltips about what to do or more intuitive controls could help. But cute and fun nonetheless :)

Neat game! I would have loved to have some feedback during the combat, e.g. "You strike the wolf for 4 damage," "The wolf falls in defeat. You win!" etc.

I hope you keep working on this one :)