Cute game! Like others have mentioned, second level is brutal. I think a dash would have helped a lot. The X indicator was great, without it, it would feel really unfair. I liked you gave a clear "tell" anim for the charge. Also, kudos on the controls and how-to at the start!
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Super Larval's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #28 | 3.857 | 3.857 |
Controls | #76 | 3.000 | 3.000 |
Fun | #86 | 2.857 | 2.857 |
Accessibilty | #93 | 2.571 | 2.571 |
Overall | #120 | 2.582 | 2.582 |
Originality | #132 | 2.429 | 2.429 |
Graphics | #137 | 2.214 | 2.214 |
Audio | #142 | 1.143 | 1.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Natural 20, Exchange, What Does This Do?
Game Description
Survive, evolve, thrive!
How does your game tie into the theme?
You start as a larva, morph into a mutant caterpillar, and eventually into your true form!
Source(s)
N/A
Discord Username(s)
cheese_waffle (Grimm)
Participation Level (GWJ Only)
1
Comments
Fun game! I like the fact that you show an “X” where the enemies will appear, it gives you time to rethink the move and avoid unfair damage. Good job!
Easy to grasp but quite difficult due to an extremely small margin of error. I managed to get to the third stage and have no idea how to deal with those pesky spitting flies :S
I'm kinda split on the artstyle, cause I think that most assets are fine by themselves, but they don't quite make a cohesive whole.
One small nitpick - the movement vector might not be normalized, cause the player character feels faster when moving diagonally then when moving sideways.
Thanks for playing! You eat the flies and dodge their projectiles :)
I did all the art myself and it's not a great skill of mine, but I'm hoping to improve as time goes on. Thanks for the art feedback in particular! :D
And I think you're right on the normalization. I had it in there, then refactored the movement code, and it looks like I forgot to put that piece in >.< Oh well lol :P
Nice submission! The difficulty curve is quite steep :D The first level was a bit too long, but easy, but second level was very brutal :) It was fun to play! Some bcg music and basic sfx would make it even more fun :)
Thanks for playing! I had planned on some sfx and music, but time got away from me and all of a sudden there was less than an hour to go and no sound :P
I had difficulty balancing level 2. Very small changes swung it from easy to hard. I should have tilted it to easy so more people could see the final stage :P
LOL second form looked like worm is a boot so i tried stomping those balls only to loose all my lives! also if you press space worm keeps multiplying i think that is not a feature. what was that black goop that you ate rotten lettuce?
Haha everyone seems to think the second form was a shoe or boot of some sort. It's supposed to be a mutated caterpillar :P That's what I get for doing the art myself! :D
Yes, the space bar bug is not intended. It's a side effect from a development feature I didn't remove before posting.
The goop is some weird mixture of chewed up leaf and toxic waste.
Surprisingly fun for a small game. I liked that you included how to play in the start menu so I didn't have to read through the itch page.
Loved the space bar bug/feature hahaha It is fun to keep creating copies of yourself while moving around, it adds a nice extra challenge! Good job! :)
Such a fun little game! :D We laughed so much playing it, the difficulty ramped up quite quickly! Great work :)
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