I liked the graphics, would have liked to see a little more variation in the backdrop (but I realize time ran out) and some more interactions with the frogs (either at least not-overlaying the ingredients, or possibly even taking the ingredients temporarily or some other interaction).
Would also like to have some more feedback when buttons are pressed and ingredients added (sound effects would really help out here), and maybe an accumulating tracker for recipes discovered (a corkboard where they appear once discovered, or bookshelf, or even just a stack of text).
Interesting idea, like to see where it goes.
Play game
The Froggy Apothecary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #61 | 2.830 | 3.100 |
Graphics | #89 | 3.195 | 3.500 |
Controls | #94 | 2.739 | 3.000 |
Originality | #98 | 2.921 | 3.200 |
Theme | #105 | 2.830 | 3.100 |
Fun | #107 | 2.465 | 2.700 |
Overall | #119 | 2.582 | 2.829 |
Audio | #144 | 1.095 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4-dev7
Wildcards Used
N/A
Game Description
Chaotic Alchemy game
How does your game tie into the theme?
Failed potions turns into frogs.
Source(s)
N/A
Discord Username(s)
.dimble
Participation Level (GWJ Only)
1
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