Play game
CharonParty's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4 | 3.917 | 4.091 |
Theme | #6 | 3.917 | 4.091 |
Graphics | #7 | 3.569 | 3.727 |
Overall | #10 | 3.075 | 3.212 |
Controls | #11 | 2.611 | 2.727 |
Fun | #17 | 2.176 | 2.273 |
Audio | #18 | 2.263 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version
3.2 - latest master
Source
yes
Game description
A 1v1 one button game where you challenge your friend to earn more coins by transporting souls into the Underworld!
Controls
w and arrow up, nothing else.
Participation level
3
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like those visuals! I haven't been able to test the game in multiplayer. But the mechanics seems solid, if not a little bit too simple. Pretty neat overall!
Nice to see a game for two players :) Nice 3d art and music used. Its a bit random who wins, if both players are nearly same speed with transport (some passengers bring more coins, player 1 can have better paying passengers or player 2 can have).
Thank you! Unfortunately we didn't have time to balance the queues the way we wanted :(
Neat idea. Wish it had a simple AI to play against.
Yes, me too, agreed
I really like the game, simple, fun, and it's for two player game. The music also suit the gameplay and all.
Thank you! Glad you enjoyed it :)
I like the graphics a lot (and the players looks so much like Cryaotic, I don't even know if that's on purpose). I think it's a bit simple, to say the list, but with some more work it could become a very fun party game!
Thank you for the kind comment!
No, we had never heard about Cryaotic before. Yea, it's pretty simple. We really wanted to do some 3D modelling, the game was almost an afterthought. Maybe we'll work on it more some day!
Graphics are ok! With more work this could have been really fun but now its not really any fun. The music is also really not fitting and freaks me out. xD
Yea we knew going in that we were biting more than we could chew but it had been a long time we hadn't modelled and felt like doing a bit of 3D, even if it meant we'd almost certainly run out of time. We'll scope better next time!
Thank you for your kind comment :)