I always assumed that player height was something which are handled by the upper layers, such as openVR, which decided where the floor are positioned, and the in-game player height is just "how far is the HMD from the floor"). But GodotXR have a hardcoded player height in godot_xr_tools/player/standard_height which defaults to 1.85 meter. Changing this values makes your shorter and taller in-game.
Is it me who are ignorant of how height work in VR?
Also, should I add some set-player-height settings?