I don't know, I keep posting the link to my twitter from time to time, but indeed we're lacking a good place to really advertise it
Bastiaan Olij
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Thanks everyone for joining in on this first Godot XR game jam. I hope everyone had a lot of fun, I sure enjoyed trying out all your creations.
So I'm not entirely sure if itch has an overall winning category, I think we just marked the first as primary... My take on it is that we have a tie between Super Steam Hands and Cloud Shepherd, both taking 2 out of 5 categories.
That said, I was super impressed by the quality of the entries, amazing how much people put together in 3 days especially was I noticed we have a few new people amongst us that were still learning the ins and outs of Godots XR implementation.
HEY! Judges don't get to compete :P :P
Seriously though, this is a really fun little project that shows Godots Tiltfive capabilities off nicely. A few teething problems on the TiltFive drivers we still need to work out. Shame not many people will be able to try the entry just yet.
Note that there is a video of the gameplay on the games page.
Very cool entry, can definitely see this has a lot of potential. It looks amazing too! I was surprised I did not get any motion sickness even though you're flying around like crazy, a bit more control would be nice but I probably just need more practice.
I do suspect people who are much more susceptible to motion sickness than I have might like a warning :)
Good morning everyone, just came back from the school run, haven't had time yet to catch up on all of the messages that have gathered during the night (well for me it was night :) ). The submission deadline finished 30 minutes ago, a quick look and I see 17 entries, that is absolutely amazing!
I hope everyone had fun, even if you didn't manage to get your entry done in time, I hope you try and finish it anyway and post it later.
Now it's voting time. Everyone who has made an entry should be allowed to cast votes on the other entries, so please take the time to look at what others have made.
Hey All,
We've nearly hit the halfway point, lots of discussions on the XR channel, some issues for people getting started with the setup but it looks like many people are getting through it. The biggest startup issue seems to be Godot having some issues with caching data from new code when the plugins are installed. Often just restarting Godot can get it to fix up the cache and once all is in place, you should be home free.
If anyone is streaming their progress, please feel free to post links to your streams here for the duration of the jam. Would love to drop in and watch some people work and maybe lend a helping hand.
Also just in case people have missed these, I did a video on getting Godot setup for VR (OpenXR):
Malcolm in the meanwhile posted a video with a complete run through to setting up a TiltFive project:
Ok everyone,
So the theme we choose is "Vapor":
You can interpret this as broadly as you wish, it will be very interesting to see how people adapt that to their game jam design.
While it would seem straight forward to go for volumetric fog effects and such, be warned that it is effects like these that generally don't work well in VR, especially stand alone VR as they can be very GPU intensive. This will be a matter of thinking outside the box. Go for a stylised look, good use of (transparent) textures, particle effects, etc.
Good luck everyone!
Hi All,
I have a video scheduled on my Youtube channel that should go live at the start of the Gamejam which announces the theme. We'll update the gamejam page shortly afterwards, and we'll answer any theme related questions in this topic!
Cheers,
Bas
Ok somehow I lost a post of mine, anyway Malcolm and I decided to extend the deadline by 9 hours. This means the jam will take exactly 3 days, so we're hoping that makes it fair, some people will have more time at the start, some more at the end, but in essence everyone has the same number of waking hours.
Less then 22 hours to go before the start :)
Hi all,
Looking for some feedback on the end time of the jam. I've moved it to midnight on Sunday but this is Sydney/Australian timezone.
From what I understand this would mean that for those in Europa/US timezones we'll be ending the jam early/mid Sunday.
I'm contemplating adding another 12 or so hours to the deadline so everyone can use their weekend to the fullest.
The same with the voting deadline, to give everyone a chance to play some of the entries, I'm thinking of moving this 2 full days after the submission deadline.
How does everyone feel about this, I know this is a bit of a late change.
We're not going to disqualify anyone but it is one of the items people can score on during the voting stage so you may end up loosing some points.
The idea behind a theme is to prevent people from submitting games they have been working on for weeks (plus that it's part of what makes a jam fun), but if you make something during the jam weekend and just can't think of a way to integrate the theme, by all means submit it.
Hi Everyone,
For those who attended GodotCon, I hope you had a great time! With that behind us its time to start focusing on the upcoming Jam. Malcolm and I are planning on releasing some additional content on our respective YouTube channels to help people get setup who are new to using Godot for VR or AR. We hope to have that online well before the jam starts to give people more time to prepare. We'll be posting links to those here on itch once available.
In the mean time the best place to come for help and advice is the official Godot Discord Server.
Also do check out our Youtube channels as there is plenty of existing tutorial content there, links are in the jam description.