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Game Engine / Tools
Unity
How does your game fit the theme?
The game presents the planets' gravitational pull as the loop that needs to be broken. The player is challenged to carefully propel a rocket around an orbital loop in order to break the rocket free from its gravitational influence and be able to explore further planets. Instead of travelling a straight line, rockets naturally fall into orbit.
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
Wow, the physics were fun to play with in this game! Very cool and original idea. I played this game for quite some time—it was so satisfying to launch the rocket around the planets and then slow down enough to land on the different planets.
Nice soundtrack.
The engine exploding is kind of funny.
I liked the control of the rocket and the way gravity is overcome, although it requires quite a bit of practice.
The graphics and sound are at a good level.
It seems like a pretty innovative concept, but difficult.
It doesn't quite fit the theme of the jam, but it's good.