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A jam submission

BREAKING THE LOOPView game page

Escape alive from the looping level with your ship.
Submitted by elcano (@elcanoOMG) — 1 day, 3 hours before the deadline
Rated by 11 people so far
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BREAKING THE LOOP's itch.io page

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Game Engine / Tools
Game Maker Studio

How does your game fit the theme?
The player is trapped in a rotating labyrinth, stuck in a relentless loop. To win, they must navigate through shifting obstacles and break free—both in gameplay and concept.

Devlog link
https://elcanogames.itch.io/breaking-the-loop/devlog

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)

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Comments

Submitted

Funny one, I like that the handling and the inertia we keep, that would be funny to see a speedrun of this game haha
I'm just not sure if I completely understood the speed thing in the top left, I saw that it changes a kind of gravity force but didn't fully understand it

Submitted

Found the game quite challenging, but I think its the level of difficulty you can expect from a game like this. Music, colors and patterns fit perfectly.

Good work!

Submitted

The mechanics are really hard to master but quite rewarding once you get the hang of them! Due to this, I didn't get too far in the game, but from what I've seen, it looks pretty polished and complete. Well done!

Submitted

The mechanic is quite difficult to master, especially with the rotating maze being a big distraction. At times, it felt like the player built up a lot of speed even with minimal input, making control unpredictable. Even after improving, the game remained really challenging. The player doesn’t have many controls beyond boosting, which limits movement options.

That being said, the art and overall design fit well, and the sound and music are really nice! However, there isn’t really a 'new' mechanic, and I struggled to see the connection to the 'breaking the loop' theme. Still, it’s a well-made game—nicely done!

Developer

Thanks for your comment and I respect your opinion, but design is not just the main idea; it's everything. If you look closely, it's not literally a clone of Asteroids, it's something more, or at least in my opinion. The idea was conceived in the first 24 hours of the jam, thinking about the concept of a loop, and I believe that passing through the maze somehow represents breaking the loop. It’s true that it’s far from the theme, as other participants have achieved.

Submitted(+1)

This game is so unrealistic! Loopazon distribution center (distribution... loop?) being in Cuba? Please!

Jokes aside- I had some good, old fashioned, physics-based fun with this one! 

Submitted

I think you got the comment on the wrong submission hahaha

Submitted(+1)

This is great work. At first, I thought the game mechanics were too difficult. I spent a lot of time failing on Level 1. But after few minutes of playing, the mechanics became easier and easier to control. I completed all 5 levels in about 15 minutes or so with the most time spent on Level 1. The fact the game feels like it is getting easier while the levels are getting more complex is very rewarding for a player. If you ever introduce a "hard mode", consider a limited fuel supply and the player could approach the levels like a puzzle.

For the art, I think the maze structure is the biggest weakness. Since it is the what the player is looking at the most, it would benefit if there was a little more detail. All the other assets, the ship, asteroid, lasers, and turrets are all top notch in my book.

While the music and sound effects are good. I would prefer if either the game was not so loud or if I had the option to turn down the volume. I think I had to turn my system volume down to about 25-30%. The music is a little pitchy (a lot of high notes) and may have been a little overpowering compared to the sound effects.

Overall, I think this is great game and gives a lot of credit to physics-based games.

Submitted (1 edit) (+1)

So I'm just going to rate every category with some comments to it.

Gameplay: The gameplay has a bit of a problem. Sometimes it felt like the player built up a lot of speed even though you gave only a bit of input. This results in the "fast-paced" gameplay actually being slow-paced because you need to watch your speed constantly. Even after some while after getting better at it, it still results in you watching your speed. The player also doesn't have special controls apart from boosting.

Art: Good art style, even though it got boring after some time.

Sound: Sound and music fitted well to the atmosphere of the game.

Innovation: It's, like I said, a ordinary game, where you rotate around the level to get to the end. Some level-design ideas added some touch to it, though.

Theme: Apart from the player being in a rotating maze, there isn't a lot of a "loop". It is there, but not in a big way.

Developer

There is a classic game called Asteroids that is controlled in exactly the same way and had some success.

Submitted

Ahh I see. I definitely get the direction the game is going now with this type of gameplay :)