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Game Engine / Tools
Godot
How does your game fit the theme?
Each level gives the player a random assortment of tools to finish it. The catch is that each failure resets you to the start of the level but with new tools. Thus to move to the next level, you have to "break the loop"...
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)
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Comments
Reminds me of "lemmings" :) i would however make it so the abilities is much less random but still understand its part of THIS game.
But would prob. have made it more engaging for the player if the abilities were fixed for each level, but then "theme"
Liked the art style and simple sounds for it all.
It's a pretty cool game! The movement is goofy, and I can definitely see he concept. I really enjoyed the art but felt the gameplay isn't quite as satisfying as it could be, and maybe that was just because I didn't understand the controls too well. Also, I'm not quite sure it fits the theme too well... but nonetheless a really polished and fun little concept!
Its a cool game!
I had a bit of trouble changin tools as my hand went directly to the toolbar to click them, and I did not get that "breaking the loop" feeling. Maybe If the tools were given in a slot machine or you could see them in a roulette it would just suffice.
On the other hand, I like the puzzle style and the huge quantity of tiny cone people that appear on screen.
Very nice work!
I did notice that some people tend to instinctively go to click the items in the top so I should've turned them into buttons. I appreciate the feedback, thanks for playing!
there is something so funny about seeing the little guys walk to their doom right after I spend 5 minutes setting up the "perfect" system to save them all. This game needs a full release, great job!
Haha yea its funny to watch the careful plans fail, thanks for playing!