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A jam submission

Rock & Roll CityView project page

A TTRPG for slackers who just want tickets to the hottest concert of all time
Submitted by World Champ Game Co. (@wcgameco) — 3 days, 8 hours before the deadline
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Rock & Roll City's itch.io page

Results

CriteriaRankScore*Raw Score
Vote for your favorite#233.8823.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Oh man, this brings me right back to high school.

This was a blast to read and has a ton of fun details, both in the mechanics and the theme. The clock die is a really clever mechanic, and I love the codified rules about cross-cutting right before a roll. Nice work!

Submitted

"...but not having access to cell phones or the internet will really maintain the urgency and stupidity of the game" THIS HAD ME ROLLING.  The sex drugs and rock and roll classes are brilliant and I can't wait to try them out "I roll + drugs" is just something I really NEED to say. The limited inventory will make for some tough choices but I love that in my games. The clock die is also a fun way to add some pressure to the action and make sure the session gets wrapped up in one night. Love this! can;t wait to play.

Submitted

A+ use of GM and I really like the Clock Die.

Submitted

I think the part of the game that absolutely sells it for me is the instruction to cut away to the next Teen before resolving a roll—I've never seen a system stick the landing on narrative braiding quite like this before.

Submitted (1 edit)
  • Fun, tight setup for a one-shot scenario. The countdown mechanic is a wonderful, relevant constraint. 
  • The intro phase seems like the ideal setup for a smoke circle, in the style of That 70s Show. 
  • It feels a lot like a guided Fiasco playset, because of the format, as well as the high likelihood of failure. 

Rated this game. Hope you can do the same, as honestly as possible. Cheers! 

Submitted

love the theme and layout! Great idea