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Spacebeing in a Spiky World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5 | 2.840 | 3.667 |
Presentation | #6 | 2.840 | 3.667 |
Adherence to the Theme | #6 | 2.582 | 3.333 |
Audio | #6 | 2.582 | 3.333 |
Concept | #7 | 3.098 | 4.000 |
Game Design | #7 | 2.066 | 2.667 |
Enjoyment | #7 | 2.066 | 2.667 |
Overall | #7 | 2.582 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi, nice concept. I was able to run it fine even with my old ruby, I just needed to convert those fancy one-line definitions without "end"s to common three-liners with "end" in the end.
It took me a bit to realize Concentration is not going to do much but contemplate the current situation. In few cases I was not fully sure whether jumping will get me to miss the upcoming spikes or not, I guess with some more levels it would be an easy-to-be-learned skill. Audio is fine, nice calming colour palette. That help screen with instructions looks really good.
If you are going to add some more cards, consider ones that enable you to switch gravity from down to up so that you can walk on bottoms of platforms (where there may be some more spikes to deal with).
Glad you were able to tweak it to run with your ruby version :) The gravity-switching idea is super cool!
I really like this idea! I love collectable card games, and I've been playing a lot of "Your Only Move is HUSTLE" which is a similar idea to this but as a fighting-game - so this is right up my alley :)
I can easily see how this could be expanded too, with more cards and more complex levels, which is always the sign of a good idea.
Thanks for the kind words!
That's an interesting concept. Graphics are cool and music is relaxing. I managed to clear the level but I'm not sure if it's possible to clear it without taking damage, seems to me that only one route is making it to the end.
For sure the idea is original and with some more situations and more cards it can be a fun game to play.
Thanks for the feedback! There are two known routes to the end of the stage, but both of them involve taking quite a bit of damage and using at least one potion.