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BREAKAWAY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1 | 5.000 | 5.000 |
Game Design | #1 | 4.600 | 4.600 |
Enjoyment | #1 | 4.600 | 4.600 |
Creativity | #1 | 4.800 | 4.800 |
Concept | #1 | 5.000 | 5.000 |
Overall | #1 | 4.657 | 4.657 |
Presentation | #3 | 4.400 | 4.400 |
Audio | #3 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great idea with tremendous gameplay-gained vs. coding-needed ratio.
EDIT 1+2: I mean by that I feel there are just few quite simple mechanics at play but their mix leads to ton of potential gameplay. Maybe "great selection of buildings blocks with lot of possibilities for level design" would be more eloquent version. Having that in your project is especially good for jam sessions where resources are limited. Good job.
I am so far half way through, am looking forward to trying the rest. There has already been lots of praise, here are some small issues I noticed so far (for your nose to not aim too high :D)
EDIT 3: Beside gameplay I really liked
Killer concept and absolutely lovely presentation, well done!
And again, like every Gosu Jam so far, this is my favorite entry! 👏
What can I say more than everything is very polished and super well done? Level Design is super creative and exploit very well the gameplay mechanics. I can really see this kind of Puzzle-Platformer on Steam. You have all you need to push it forward
My review is short because the game is perfect for this jam. Congratulation!
What a game ! This concept is brilliant ! Unfortunately, I can't finish level 12. Almost sure about what to do, but can't do it.
I really like the game feel (a controller support may help) and puzzle are clever. You should push this further, it's really great.
Thanks for playing, I'm glad you enjoyed the concept!
If it helps, there's a walkthrough here to help you past any levels you're stuck on (see the chapters to skip to the level you'd like):