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Keep Calm And Balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.667 | 3.667 |
Adherence to the Theme | #5 | 3.889 | 3.889 |
Creativity | #5 | 3.556 | 3.556 |
Presentation | #7 | 3.222 | 3.222 |
Concept | #7 | 3.222 | 3.222 |
Game Design | #7 | 3.111 | 3.111 |
Audio | #7 | 1.556 | 1.556 |
Overall | #7 | 3.175 | 3.175 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun little game. Physics are well done and enjoyable!
Extremely simple yet funny game! Even with the primitive graphics (and as @guillaumequillet said, the lack of visual representation of the wind), the game holds up remarquably well with such a simple concept. The physics of the ball works very well.
So, great job on that!
ad primitive graphics: As can be found in media folder, there are just two basic shapes provided to code, gray square and gray circle. I just love the ability of Gosu to set colour of image just there when that image is going to be drawn. When this feature is then paired with scaling...
This game is a lot of fun to play. The physics are really cool.
For such a simple idea, it was really pleasant to play ! I may have prefer some visual representation of the wind instead of plain text. But the concept itself is cool and the ball reacts quite well to the physics ! Well done :)
Thanks! Yes, I was pondering how to show it but wind strength can actually change every update() which seemed a bit too busy to show. In the end I just tried to put more effects in but run out of time.
Good to hear you liked the physics part, honing it took quite some time. There is actually no collision detection, the model is based on https://demonstrations.wolfram.com/BlockOnAFrictionlessInclinedPlane/ which gave me the idea to let the barrel update its x-axis along the seasaw (and then get from that its coords via few triangles) instead of trying to directly calculate the effect of seasaw angle on its standard x, y coordinates.