Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Keep Calm And BalanceView game page

Balancing game created during the first Gosu Game Jam
Submitted by Detros — 3 hours, 8 minutes before the deadline
Add to collection

Play game

Keep Calm And Balance's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#43.6673.667
Adherence to the Theme#53.8893.889
Creativity#53.5563.556
Presentation#73.2223.222
Concept#73.2223.222
Game Design#73.1113.111
Audio#71.5561.556
Overall#73.1753.175

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Really fun little game. Physics are well done and enjoyable!

Jam HostSubmitted

Extremely simple yet funny game! Even with the primitive graphics (and as @guillaumequillet said, the lack of visual representation of the wind), the game holds up remarquably well with such a simple concept. The physics of the ball works very well.

So, great job on that!

Developer

ad primitive graphics: As can be found in media folder, there are just two basic shapes provided to code, gray square and gray circle. I just love the ability of Gosu to set colour of image just there when that image is going to be drawn. When this feature is then paired with scaling...

This game is a lot of fun to play. The physics are really cool.

Submitted

For such a simple idea, it was really pleasant to play ! I may have prefer some visual representation of the wind instead of plain text. But the concept itself is cool and the ball reacts quite well to the physics ! Well done :)

Developer(+1)

Thanks! Yes, I was pondering how to show it but wind strength can actually change every update() which seemed a bit too busy to show. In the end I just tried to put more effects in but run out of time.

Good to hear you liked the physics part, honing it took quite some time. There is actually no collision detection, the model is based on https://demonstrations.wolfram.com/BlockOnAFrictionlessInclinedPlane/ which gave me the idea to let the barrel update its x-axis along the seasaw (and then get from that its coords via few triangles) instead of trying to directly calculate the effect of seasaw angle on its standard x, y coordinates.