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eagleDog

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A member registered Oct 23, 2021 · View creator page →

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I was able to download and play. I like it. The dark outline around Kirby makes him stand out from the background, and looks really nice, imho. I ate the castle. Crounch!

This game was giving me RSI but I had to keep playing to try to win. Why didn't I think to play with a trackpad like Orange Flash? I like the aesthetics of this game -- the way it looks.

I was able to fill up the board with chess pieces. It was very satisfying. This game seems like a good introduction to AI. 

If you get the ball to the goal, you not only save the castle, but also the world.

This was my 10-year-old daughter's favorite game from this jam. The mechanics are very good. The music is great. I also liked how there are so many different features: power-ups, two types of attack, map screen, health and mana bars, etc.

This game is outstanding on all levels. It really feels like you're defending a castle from invasion. The space bar speed up is an especially nice touch, as guigui pointed out.

Conway's Game of Life meets Tron.

The music is awesome! The game feels very immersive with all the parallax layers and background animations. I especially like the silhouette layer with all the people running around, and the ground stomp, and the jumping sound, and the music! And did I mention how much I liked the music?

This game is very challenging and a lot of fun! It's like trying to pat your head and rub your belly at the same time. ... while also clicking a mouse ... but only on the yellow boxes ... no wait, the blue ones!... Strangely, it's actually a lot easier on the faster speed. I loved the music and the beep sounds.

How to win this game.....  Go into the code and make it so you don't die if the planets hit the butterfly. Then you can experiment with the physics as long as you want. Very cool.

I just can't figure out how you made such a polished product in only a week! It looks great, and the gameplay is very clean.

This game is a lot of fun to play. The physics are really cool.

Thanks both for the comments. Detros your insights are spot-on in terms of things to improve/expand, as well as elements that look good. I thought I had removed the explosion sounds. One week is such a challenging interval!

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Thank you Triquad for helping to submit this while I dealt with some real-world chaos.