Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

For such a simple idea, it was really pleasant to play ! I may have prefer some visual representation of the wind instead of plain text. But the concept itself is cool and the ball reacts quite well to the physics ! Well done :)

(+1)

Thanks! Yes, I was pondering how to show it but wind strength can actually change every update() which seemed a bit too busy to show. In the end I just tried to put more effects in but run out of time.

Good to hear you liked the physics part, honing it took quite some time. There is actually no collision detection, the model is based on https://demonstrations.wolfram.com/BlockOnAFrictionlessInclinedPlane/ which gave me the idea to let the barrel update its x-axis along the seasaw (and then get from that its coords via few triangles) instead of trying to directly calculate the effect of seasaw angle on its standard x, y coordinates.