The concept is a good one and I love how cozy the aesthetic is. There is certainly a fun game in here and the potion effects add a wonderful element of chaos to things - as would, I imagine, two players fighting over a real world recipe book. I wish I could play it competitively in person. An added collision mechanic for the players might have added another level of strategic mischief to the design.
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Potion Panic!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation / Experimentation | #30 | 2.486 | 3.091 |
Art Direction | #31 | 2.779 | 3.455 |
Game Play / Game Feel | #32 | 2.340 | 2.909 |
Level Design | #35 | 1.901 | 2.364 |
Overall | #36 | 2.079 | 2.584 |
Presentation (on itch.io) | #36 | 1.938 | 2.409 |
Audio | #37 | 1.792 | 2.227 |
Storytelling | #38 | 1.316 | 1.636 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Year of education
Credits (names and roles of entire team)
Kiwi Backman - Producer, design, arcade builder
Rebecka Lewin - Product owner, design, SFX, VFX
Alva Wäppling - 2D art, design
Lovisa Walchshofer - 2D art, 3D art, design
Emma Akers - Design
Marcus Örjes - Programming, design
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