Results
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Nice idea. I knew exactly what I needed to do. Unfortunately, I couldn't persuade the interface to allow me to do it.
It's a promising concept of a game with a rather nice art style, and with some improvements to the core gameplay loop it could turn out to be a nice casual yet fun game.
The controls were rather hard to get used to, especially since the game gave me such an overcooked vibe I was expecting similar ease of use.
I like the innovation in this game - there is a fun thought of being a combat chef, supporting the troops as they get exhausted in battle.
Unfortunately, the game is almost impossible to navigate - putting ingredients on the grill shouldn't be the main challenge in an RPG where you roleplay a combat chef. Even when I managed to make a panini, I couldn't get it thrown to the troops who needed my delicious food. It landed in the grass, in a game stat that makes no sense.
Please, make the point-cook-click-deliver easier and let the challenge be the actual game, not the interface.
The innovation level is pretty high, I think this is an interesting take, but it needs a UX do-over.
(I'm setting the Storytelling to 1, as I didn't really encounter any, and the "Game Play/Feel" to 1, since the interface was so very very clunky)
I think this game has great potential. Right now it is a bit clunky and things don't really work as expected. However I can see this go bananas as a casual mobile game. If you can get the gameplay polished and clean, and put a UX a la clash of clans and monetization on top of it I think it can be a success. You are really on to something.
The concept of a overcooked RPG game is great. There are some clever mechanics where you have to either feed the opponents or your team and I like that a lot.
The game is lacking in feedback and it was hard to know what a half bar or depleting bar etc represents. It is very complex from the get go as well. I expect this amount of choices to happen after having played for 1 or 2 hours. Unlock features one at the time so it doesn't feel so overwhelming. First level should only be about making a simple 1 ingredient dish that does 1 thing. Add more features and risk/rewards later.
Even the most complex games start out simple.
Looks like a really cool idea, but unfortunately I couldn't even get past the campfire stage. It wasn't clear what I was supposed to do, and I couldn't grab anything.
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