I like the artwork pretty cute by the way
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Wallker Demolition Co.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Did the game stand out? | #2 | 4.105 | 4.105 |
Gameplay: Did you enjoy playing the game? | #3 | 4.053 | 4.053 |
Overall | #3 | 4.079 | 4.079 |
Look: Did the game's visuals look good? Did they fit the game? | #3 | 4.316 | 4.316 |
Sound: Did the game have good music and sound effects? Did they fit the game? | #4 | 3.842 | 3.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
There is glitch where a bomb can be on your head and you can't move, along another one where if your walking there is a small chance of stopping, even when the key is still pressed. still a good game! edit: you can also break the climbing feature by bomb-jumping over the first gap
I was quite impressed with this game. It has great art and sound and seems overall very polished. I agree with the poster who said that the bomb jump seems a bit overpowered. I too was mostly relying on it, ignoring most of the walls. But it was fun :D I also encountered a few bugs, ending up on walls where I shouldn't be.
Thanks, glad you liked it!
I'll look into this bug a bit... my tester noticed one similar and I could swear I fixed it, but it seems to still be there hahaha also, about the bomb jumping, I have mixed feelings about it 🤦♂️ while coding I thought it would be quite cool to implement it, but in the end it seems it took the spotlight from walking on walls! But if it's fun, then it's fine I guess.
Thanks for commenting as well!
Nice game! I really liked the puzzle aspect of it! I just want to point out that I liked both the gravity-shifting ability and the bomb-jumping ability, but the bomb jumping might be a tad overpowered. I felt like I started completing levels that were designed for wall-walking with bomb jumping much quicker than what I think was intended. But, I honestly kinda like that, cause you end up feeling a bit clever ;) Good job!
Thanks, glad you liked it!
About the bomb jump being overpowered, I didn't notice that while developing, and totally agree with you hahaha
After the submission period was over, I had a friend of mine test the game, and he abused it a lot. I mean, it wasn't intended, but the player resolving the stages in a different way (and smarter way even) is a good thing in the end? It might make speedrunning more interesting as well, if someone is interested in that. Not sure how to feel about this, to say the truth hahaha
Anyway, thanks again for the feedback!
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