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Redundant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay: Did you enjoy playing the game? | #6 | 3.563 | 3.563 |
Originality: Did the game stand out? | #7 | 3.625 | 3.625 |
Look: Did the game's visuals look good? Did they fit the game? | #8 | 3.875 | 3.875 |
Overall | #10 | 3.156 | 3.156 |
Sound: Did the game have good music and sound effects? Did they fit the game? | #20 | 1.563 | 1.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like destroying offices. haha! the sound would have given it more power.
it could be just me, but all it shows when i run it is a black screen, and i'm not sure if its loading or not.
Does it say something bad about me that this was really satisfying? I had a blast. Excellent visuals and destruction effects, and the camera work was a really nice touch. Just add sounds and music!
How’d you achieve the style? Rendering a 3D scene to a low-resolution viewport?
Yup that's exactly how I did it. 320 x 180 resolution with the scaling mode set to viewport.
As I said in another entry, I like these "catharsis simulators" ;). Digging the style! The camera angles are nice, but maybe a tiny bit disorienting sometimes. I think it would be nicer to have the main game from the isometric perspective, and then have like a replay feature or something highlighting your top moments of carnage from these more interesting angles inside the cubicles :).
Good job!
Great style, idea, and polish in my opinion! If it had sound effects it would be even better. The change of the camera is such a nice touch as well!
As a person with visual issues, that hurt. Thanks for the migraine.
It's a good concept, taking into account that being an adult there are days when I want to destroy everything in the office.
Destroying things is really satisfying. I like also the low res style.
Small feedback: initially I didn't understand it was possible to destroy certain walls.