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Second Wind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #20 | 3.043 | 3.600 |
Likelihood to make money | #27 | 2.366 | 2.800 |
Overall | #29 | 2.671 | 3.160 |
Gameplay / Fun Factor | #30 | 2.535 | 3.000 |
Potential for Post-Production | #33 | 2.874 | 3.400 |
Art / Aesthetic | #34 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Team
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Comments
>What was the most frustrating moment or aspect?
Dying at the edge of the screen for seemingly no reason.
>What was your favorite moment or aspect?
I enjoyed blowing up enemy ships.
>Was there anything you wanted to do, but couldn't?
I wanted to do more with the charge shot. It was nice for the enemies attacking from the side, but didn't find it too useful for general combat.
>If you could change, add, or remove any 1 thing, what would it be? I would speed up the enemy encounters when flying. It felt like there was alot of downtime waiting for the next wave.
Thank you for your input!
And a extra thanks for your suport throught the project!
I will try to speed up the sky section or the enemy spawn once i go back in the project