i am sorry, we just got another composet
Fiveluska
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Wow this is the most comprehensive and honest response to my game; thank you very much for the reply, and sorry for any mistakes, english isn't my first language.
Some intresting notes is that part of the gameplay is to get teleported and lost arround the map, but there are some landmarks that are fixed in every run, you can use them to find the pages.
i will rework that damn pit.
every time that you used space bar, you have clipped trought the ground? i will have to fix that either way, but it is a bit worrisome if the gameplay loop basicaly isn't working
I really apreciate this critique. The fact that you can't shoot straight is a animation bug that i'm correcting atm.
Now about the view: it isn't just a gameplay balance or a wreid choice, a lot of things where programed into the camera;
Thats not to say that i can't make more distant, but i do have some limitations.
I'm testing giving diferent speeds to the ground bullets and extra lives to the sky to see if there is more way to overcome this issue; let me know what you think
Sorry for the delay responding you;
Here some ideas:
Ideation: Gameplay concept, synopsis concept, concept art, intrest (not everthing is necessary)
Prototype: fun, 'translation'(how similar it is from what was designed in the ideation), controls
Production: artstyle, sound designe, story, fun(maybe they lost them selves in some game designe), level design