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Ludochess's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Potential for Post-Production | #13 | 3.858 | 4.167 |
Gameplay / Fun Factor | #16 | 3.395 | 3.667 |
Likelihood to make money | #22 | 2.777 | 3.000 |
Overall | #22 | 3.179 | 3.433 |
Art / Aesthetic | #23 | 3.086 | 3.333 |
Music & Sound | #26 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Solo
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Comments
Any chance of getting a Mac/Web build? The concept seems very interesting, and I hope to check it out sometime.
I ended up cutting out most of the stuff in my document due to the time limit :') Web build won't be possible immediately, cause I'm using multi-threading for AI calculation. I failed to make a valid Mac build as I don't have a personal Mac. I did, however, manage to get a successful Android build. So if you have an Android phone or an emulator feel free to try it out!
The APK worked on an Android emulator (it kind of errored out on my phone, didn't open). Good suggestion!
Cool take on chess, with HP, attack and defence, in addition to different movement styles. What’s the difference between the Starter and Wonderland Crowns? I like the different tradeoffs that pieces offer. The joint attack and defence opens up some good possibilities, although probably the only downside here is that keeping track of all the joint effects was sometimes overwhelming. Good job on the UI that throws up the necessary detail when required. The attack and defence indicators are very useful. Further the net HP result shown for the attacking and defending pieces when planning an attack is invaluable. I mostly followed a strategy of keeping my pieces coordinated, something I felt the AI didn’t do too well. With that I could pick off the AI pieces one by one. Obtaining a calculated victory in the end was satisfying! For a jam scope I felt the AI did a good job. No doubt this can be improved in future. Neat game overall :) Wish you the best for further development!
Hey thanks for playing and the in-depth review!
The Starter Crown and Wonderland Crown are only different in aesthetics... The in-universe explanation would be the company selling Ludochess sells a tutorial "Starter Pack" for new players, which includes the Starter Crown and 5 copies of each Starter piece (cut to 2 for the jam, so the box is not too cluttered). Then whenever they release a new series of pieces, they come in the form of collectible blind boxes, and a crown to match the theme is sold on the side.
But since I didn't get the time to implement tournaments (where you earn prize money and possibly limited edition blind boxes preserved for specific tournaments) or the store (where you buy blind boxes, crowns and perhaps differently colored bases), I just provided players two of each piece to play with. But I do plan to add them in if the game gets a good overall reception ;)
>What was the most frustrating moment or aspect?
The AI is still very defensive, leading to alot of defensive maneuvering or game crashes from the AI trying to resolve what I assume to be large attack sequences.
>What was your favorite moment or aspect?
The new piece selection menu is interesting.
>Was there anything you wanted to do, but couldn't?
I wanted either the opportunity to experiment or the AI to take risks. As it was, I was left discouraged by the AI.
>If you could change, add, or remove any 1 thing, what would it be?
Either AI difficulty options or an AI more willing to take chances.