Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fubuki: Hell Frozen Over (Final Game Jam Build)View game page

Now with 100% more boss fights than the last build!
Submitted by tis2k — 32 seconds before the deadline
Add to collection

Play game

Fubuki: Hell Frozen Over (Final Game Jam Build)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun Factor#103.7034.000
Potential for Post-Production#133.8584.167
Music & Sound#153.3953.667
Overall#163.4563.733
Art / Aesthetic#163.3953.667
Likelihood to make money#192.9323.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you submit to all previous sprint jams?

Yes

Was this made by a team or a solo jammer?

Solo

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Being able to go back and change intensity would have been nice.  Super fun game overall.  100% is insane and I would love to see someone who could do that.  

Submitted

Very fun, as before. I feel like you toned up the difficulty quite a bit, i was able to beat the last build at 70% (if I recall correctly) but unable to win at 50% this time around. This is probably a good thing for replayability. :D The different attack patterns were great and even the basic enemies felt like a real threat. The addition of the boss that was missing from the last build really helped sell the ending (I also liked its crazy, tilty movement).

A few things:

- It was frustrating not being able to go back to the main menu between game overs or after beating the game, I wanted to change the difficulty and try again.

- The boss's sword rain attack seemed a bit over-tuned, it might be nicer if it starts out slow and ramps up speed over time so I feel like I can build up a rhythm dodging things, as it stands it's basically a cone of death that I try to get out of at all costs.

- I wasn't sure if the boss was fading into the background to prepare for a phase 2 or if I had defeated it. I think some small explosion animations along its shell while its falling down would give some additional feedback that the boss has been defeated.

All in all a very solid entry and it's been really cool to see the progress throughout the jam. Great job!

>What was the most frustrating moment or aspect?
The inability to re-set the difficulty from in-game.

>What was your favorite moment or aspect?

Blowing up the boss.

>Was there anything you wanted to do, but couldn't?

I wanted the ability to either return to the main menu or return to difficulty select specifically. Having to quit out of the program and relaunch it was a big tedious.

>If you could change, add, or remove any 1 thing, what would it be?

I feel like the explosion left behind by the boss could be bigger. It could even be used to loop back around to the title screen, since there's already a big explosion there.