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Fubuki: Hell Frozen Over (Final Game Jam Build)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #10 | 3.703 | 4.000 |
Potential for Post-Production | #13 | 3.858 | 4.167 |
Music & Sound | #15 | 3.395 | 3.667 |
Overall | #16 | 3.456 | 3.733 |
Art / Aesthetic | #16 | 3.395 | 3.667 |
Likelihood to make money | #19 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you submit to all previous sprint jams?
Yes
Was this made by a team or a solo jammer?
Solo
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Comments
Being able to go back and change intensity would have been nice. Super fun game overall. 100% is insane and I would love to see someone who could do that.
Very fun, as before. I feel like you toned up the difficulty quite a bit, i was able to beat the last build at 70% (if I recall correctly) but unable to win at 50% this time around. This is probably a good thing for replayability. :D The different attack patterns were great and even the basic enemies felt like a real threat. The addition of the boss that was missing from the last build really helped sell the ending (I also liked its crazy, tilty movement).
A few things:
- It was frustrating not being able to go back to the main menu between game overs or after beating the game, I wanted to change the difficulty and try again.
- The boss's sword rain attack seemed a bit over-tuned, it might be nicer if it starts out slow and ramps up speed over time so I feel like I can build up a rhythm dodging things, as it stands it's basically a cone of death that I try to get out of at all costs.
- I wasn't sure if the boss was fading into the background to prepare for a phase 2 or if I had defeated it. I think some small explosion animations along its shell while its falling down would give some additional feedback that the boss has been defeated.
All in all a very solid entry and it's been really cool to see the progress throughout the jam. Great job!
>What was the most frustrating moment or aspect?
The inability to re-set the difficulty from in-game.
>What was your favorite moment or aspect?
Blowing up the boss.
>Was there anything you wanted to do, but couldn't?
I wanted the ability to either return to the main menu or return to difficulty select specifically. Having to quit out of the program and relaunch it was a big tedious.
>If you could change, add, or remove any 1 thing, what would it be?
I feel like the explosion left behind by the boss could be bigger. It could even be used to loop back around to the title screen, since there's already a big explosion there.