Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very fun, as before. I feel like you toned up the difficulty quite a bit, i was able to beat the last build at 70% (if I recall correctly) but unable to win at 50% this time around. This is probably a good thing for replayability. :D The different attack patterns were great and even the basic enemies felt like a real threat. The addition of the boss that was missing from the last build really helped sell the ending (I also liked its crazy, tilty movement).

A few things:

- It was frustrating not being able to go back to the main menu between game overs or after beating the game, I wanted to change the difficulty and try again.

- The boss's sword rain attack seemed a bit over-tuned, it might be nicer if it starts out slow and ramps up speed over time so I feel like I can build up a rhythm dodging things, as it stands it's basically a cone of death that I try to get out of at all costs.

- I wasn't sure if the boss was fading into the background to prepare for a phase 2 or if I had defeated it. I think some small explosion animations along its shell while its falling down would give some additional feedback that the boss has been defeated.

All in all a very solid entry and it's been really cool to see the progress throughout the jam. Great job!