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Downlight Alpha's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (Art & Audio) | #16 | 3.357 | 4.333 |
Bug Free | #21 | 3.098 | 4.000 |
Likely to Release | #21 | 3.098 | 4.000 |
Overall | #21 | 3.098 | 4.000 |
Interesting Gameplay / Fun | #22 | 2.840 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
>What was the most frustrating moment or aspect?
The length of time required to get from starting the game into gameplay.
>What was your favorite moment or aspect?
I liked juggling light types between enemies.
>Was there anything you wanted to do, but couldn't?
I wanted a clearer indicator of when a light type hurts a given enemy type. I'm still unsure if either light type hurts the big enemies as nothing I did to them appeared to provoke a reaction.
>If you could change, add, or remove any 1 thing, what would it be?
I would remove the entire intro and cut it back to the main menu, then shorten the intro text sequence considerably. Switching between 2 kinds of light was not complicated. I may've missed something about the big guys who hunt you, but I'm also ok with discovering these things in gameplay.