>What was the most frustrating moment or aspect?
The length of time required to get from starting the game into gameplay.
>What was your favorite moment or aspect?
I liked juggling light types between enemies.
>Was there anything you wanted to do, but couldn't?
I wanted a clearer indicator of when a light type hurts a given enemy type. I'm still unsure if either light type hurts the big enemies as nothing I did to them appeared to provoke a reaction.
>If you could change, add, or remove any 1 thing, what would it be?
I would remove the entire intro and cut it back to the main menu, then shorten the intro text sequence considerably. Switching between 2 kinds of light was not complicated. I may've missed something about the big guys who hunt you, but I'm also ok with discovering these things in gameplay.