Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Lucent (Project Greenlight)View game page

PRODUCTION: A small village to explore. Limited combat and movement options.
Submitted by jeff@redopticgames — 6 hours, 28 minutes before the deadline
Add to collection

Play game

Lucent (Project Greenlight)'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic#133.8333.833
Overall#203.3333.333
Playability#233.3333.333
Originality#392.8332.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really like the player model! I read the doc and the lore + design for the character looks really neat.

I have some suggestions for the feedback I have is that when you are climbing up a wall and (presumably) losing momentum, there's no warning, and your velocity goes from constant up to constant down. It's a bit jarring, and I think a curve on velocity when you climb onto a wall while jumping up would be helpful.

Can't wait to play the full game!

Developer

Hmm, good catch! I'll see what I can do about that. It might be fairly easy to implement with how I do my movement (but it also might be... not easy, we'll see!). If all goes well over the next two weeks, the final version is going to look significantly different haha.

Submitted

I enjoyed the movement too, it's pretty well balanced and flows well too. Can't wait to see the rest of the game when it comes out!

Submitted

It was fun moving the character around the map and playing around with wall climbs, wall jumps, and dashes. It might just be me, but the ledge grab where you pull yourself up felt a bit slow to me compared to how fast the player moves. Nice job on the movement mechanics!

Developer(+1)

That's good feedback, thanks! I tried speeding up the animation and it does feel better. In the next version I'll also add some forward momentum to the animation so it feels like a much smoother transition if you keep running.