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Office Shift Final's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay / Fun Factor | #20 | 2.598 | 3.000 |
Art / Aesthetic | #20 | 2.742 | 3.167 |
Can't Wait For The DLC / Sequel | #21 | 2.309 | 2.667 |
Music & Sound | #21 | 2.598 | 3.000 |
Overall | #23 | 2.309 | 2.667 |
Ready to Release for Money! | #25 | 1.299 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Concept Jam Submission Link
https://damienroyer.itch.io/office
Prototype Jam Submission Link
https://damienroyer.itch.io/office-shift-prototype
Production Jam Submission Link
https://damienroyer.itch.io/officeshift
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Comments
I played several times so that I could beat the first level since I saw others saying they can't. I was able to do it pretty quick once I figured out you could crouch slide, air dash, and run in general :) Instructions on available movement tech would be a great addition here. Also there's a pretty major bug that keeps spawning no room outside the first so you just fall forever. Another bug is that you can just immediately clock back in and it counts all tasks including the ones that weren't present as being done.
Good job on this one :)
I really like the concept but like others said, I couldn't get passed the first day. I think with some added ledge grapples and fixing the level switch this is on it's way to a really cool game. It's a fun location to play around with and the environment is very creepy and feels very liminal. It makes me uneasy but in a good way.
First day works, any day after that doesn't generate a level.
Besides that, I actually could see this being a honestly fun, and funny, game! A parkour game where you complete generated objectives in an office is a brilliant idea.
Make it tighter, add more parkour elements, add more color. I see the potential.
I like the music! However, I always clip out of the world after the next day. for whatever reason...