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TheWelp

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A member registered Feb 05, 2018 · View creator page →

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Placing buildings is kind of wonky. If you click on them, they just place them behind the menu and you end up losing your money.


Besides that, needs more content. Get that and this is in a pretty good place.

A game you only really beat once. I enjoyed it, though there needed to be some indicator for a restart other than a sound effect. Something like 'he died' or a kill-cam or something.

I kind of get this game. Needs more adversity but the texts are enjoyable to read and the gameplay, while simple, is apparent enough that I didn't get lost.

I like the game! My biggest issue is, of course, the need for labels (or just add the icons to the customer's orders) and I can't really tell where the mouse is pointing.

Reminds me a lot of fnaf 2 and similar games. I could see this, with a little polish, being a cool game.


Here is a suggestion: have the player have health, and when suspicion gets filled instead of having it be a game over, have there be some sort of jumpscare and lose some of the health. Makes the game more forgiving while sticking to its principles. If you want to keep the difficulty you could have the masked folks hide in the background so that the player has to try to keep an eye out for them and figure out why their suspicion bar is rising (and find the right mask!)

I love the mechanic. Its simple, straightforward, but adds a dynamic to the levels beyond just adding new levels.

Just polish the sprites, add a background, add some animations, add more levels and I could see this released.

This is quite addicting. More content and I think this is releasable.

A casual idle game. My only concern is that the initial mixer-buying is pretty expensive. Having to buy 4 buildings while eeking out 1 rainboy every few seconds kinda sucks.


Besides that, I like it quite a lot! I could see it being a hit, especially with the multiplayer content.

A cute little sokoban game! Was fun, a few glitches though. I ran into some weird glitch on the first rock pushing level with all the rocks (the one where you unlock two extra rocks) where a rock was continuously moving at a diagonal past a button over and over.

Still, I like the idea, I like the art, I like the puzzles!

What this really lacks is animation I think. Seeing the bars move doesn't indicate really what is happening. Being able to see what I'm doing versus the monster is doing is really important and without some sort of indicator, either animation or some sort of console, makes this really fall flat.

The idea is interesting enough that I think with some polish and some more development this could be something.

First day works, any day after that doesn't generate a level.


Besides that, I actually could see this being a honestly fun, and funny, game! A parkour game where you complete generated objectives in an office is a brilliant idea.


Make it tighter, add more parkour elements, add more color. I see the potential.

Strange little game. I'm not sure what to think of it other than I do believe its pretty cool that you can control it via your phone.


My suggestion would maybe in the future have it be less physics based. Which is counter intuitive I know, but perhaps having it be more 'on rails' would make for a smoother experience.

A classic sokoban with a ratty twist! Excellent models and animations.

It is entirely turn based. Probably should have made that more clear.


The song is called 'couch potato' and its from this music pack

I'm pretty excited. I've been meaning to make an audio game so this jam will bring me like 90% of the way there!

Might be an issue with the dodge timing, your character should backflip when they dodge.

You only successfully parry when you are in the animation when they hit you. Attacking isn't great at first but once you start upgrading it, it ends up being your most useful skill.

I like the art and the gameplay, though it can be hard to make it to your first meal

I could see this being a fun little time-based game. Running around shooting the switches, managing your juice. Very fun.

It was pretty fun! The exploding cupcakes were nice to shoot, especially if you get more than 1 at a time.

An interesting time-management game that is only brought down cause you can't bring multiple things to a house at a time! You ahve to leave the house and then come immediately back to get the delivery screen back.


Besides that, an awesome little game. The map itself gives it a lot of personality, orange obviously being easier to deliver to while white or red are very hard

A bit hard to control sometimes but once you get it down, its really nice! Bread god beats potato god everyday!

A fun little game, a bit hard though when the eggs gank you when you spawn! Took me a few tries.

I figured out the real sandwhich thief the second time I played. Very interesting mini-mystery game. I enjoyed it quite a lot.

Something about trying to eek out that wheat or milk while watching zombies get closer and closer gets to me. Actually spooked me once. The shooting was meh but the rest of the game made up for it. Good job!

Once I figured out how to kill the processor it was pretty fun! The oreo monsters made me pretty sad though, they typically hit the shield wall and flipped around uselessly.

A cool little bread-themed breakout clone. My only issue is directing the (bread?) ball is very hard! Typically it goes off of what side of the paddle you're on but for this you gotta hit it on the very edge.


Still a good clone with good graphics. Nice theme as well.

This reminds me of those weird phone games you see ads for on YouTube. Give it a points system and I imagine this will become an addicting game.

Interesting concept. Give it some time and this might be pretty good!

A frustrating puzzle game that makes up for it with its cute graphics and neat concept. Makes me hate bread-ghosts more than ever!

What a game! Cool zelda-like magical spells and a funky little alien as a sidekick. Combat was meh but I feel like thats not why I played it

A nice little game, good graphics, cool concept, and some fun transformations.

My only problem with it was that you had to go back all the way to the beginning when you died. Made it very, very hard to beat!

A neat little rhythm game, I liked how the bread got more and more burnt as you failed. Could have done with some more effects when you land a good slice.

I found it pretty difficult but I'm not very good at rhythm games. Good job!

A start, definitely needs some work but I think I get the concept. 

Hopefully next jam you'll make more progress!

A cute little jumper game. Took me a minute to figure out what the obstacles were but after that I did pretty well! My suggestion would be to add additional obstacles after you hit certain scores. I hit 100 and they were pretty much all the same.

Nice shaders! I enjoyed it though I'm not sure what the +shoot powerup does. Excellently paced and reminds me of a lot of old arcade games.

A great concept, I wish you could backup cause sometimes I'd get stuck bumping into stuff.

Shooting the right item at the right mailbox feels amazing though sometimes I swear it just barely misses it.

Very good though! Very good.

It wasn't easy to beat, the wall jumping turned into a bit of a pain with the larger gaps, but besides that it was really nice! The freedom of movement really makes this game and I like how you have multiple endings.

A really interesting game! The mechanics are interesting, though I feel like there needs to be more feedback for defeating ghosts, sometimes I'd have the flashlight on a ghost and I wouldn't know if I was hitting anyone.

But besides that man its a cool concept.

The powerup system is awesome, my only complaint is that they should be topdown views, not side views! It can be hard to figure out what you're shooting at when you're running. 


The character and zombie movement is a bit wonky but besides that an excellent jam game.

I had a blast, especially when I realized you could outrun the grapes and tomatoes. The melee giving jam was a nice touch as well, made strategizing reloading the jaminator really interesting.