Placing buildings is kind of wonky. If you click on them, they just place them behind the menu and you end up losing your money.
Besides that, needs more content. Get that and this is in a pretty good place.
Reminds me a lot of fnaf 2 and similar games. I could see this, with a little polish, being a cool game.
Here is a suggestion: have the player have health, and when suspicion gets filled instead of having it be a game over, have there be some sort of jumpscare and lose some of the health. Makes the game more forgiving while sticking to its principles. If you want to keep the difficulty you could have the masked folks hide in the background so that the player has to try to keep an eye out for them and figure out why their suspicion bar is rising (and find the right mask!)
A cute little sokoban game! Was fun, a few glitches though. I ran into some weird glitch on the first rock pushing level with all the rocks (the one where you unlock two extra rocks) where a rock was continuously moving at a diagonal past a button over and over.
Still, I like the idea, I like the art, I like the puzzles!
What this really lacks is animation I think. Seeing the bars move doesn't indicate really what is happening. Being able to see what I'm doing versus the monster is doing is really important and without some sort of indicator, either animation or some sort of console, makes this really fall flat.
The idea is interesting enough that I think with some polish and some more development this could be something.
First day works, any day after that doesn't generate a level.
Besides that, I actually could see this being a honestly fun, and funny, game! A parkour game where you complete generated objectives in an office is a brilliant idea.
Make it tighter, add more parkour elements, add more color. I see the potential.
Strange little game. I'm not sure what to think of it other than I do believe its pretty cool that you can control it via your phone.
My suggestion would maybe in the future have it be less physics based. Which is counter intuitive I know, but perhaps having it be more 'on rails' would make for a smoother experience.
It is entirely turn based. Probably should have made that more clear.
The song is called 'couch potato' and its from this music pack
An interesting time-management game that is only brought down cause you can't bring multiple things to a house at a time! You ahve to leave the house and then come immediately back to get the delivery screen back.
Besides that, an awesome little game. The map itself gives it a lot of personality, orange obviously being easier to deliver to while white or red are very hard