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Daedalus Freaky Town's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor | #10 | 2.041 | 2.500 |
Theme & Focus | #10 | 2.245 | 2.750 |
Technical | #11 | 1.429 | 1.750 |
Overall | #11 | 1.735 | 2.125 |
Music & Sound | #12 | 1.429 | 1.750 |
Fun & Design | #12 | 1.633 | 2.000 |
Graphics & Animation | #13 | 1.633 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
Grid is used to place buildings
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Theme Party
Which parts of the game were NOT made by your team? (Including AI generated)
Nothing
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Comments
This game is clearly still a prototype but definitely has the potential to be a pleasant experience!
You bad mouth your own game so much, that people might not even try it. It does "work" . . . it is playable (for a while). If they weren't scared off, they can at least see what you were aiming for.