Hey all, sorry to do this to you, but I was rereading the SRD for the upteenth time and realized I had two mistakes in there x.x A new version has been uploaded and you can view the Dev Log for what was changed. I'll add it here too for sake of ease.
- I removed a Consequence that has been frustrating players. Adding the third die to against the point pool gives no reason to take a Success and Consequence.
- I expanded on the Bonuses to include rewarding creativity and stepping outside of comfort zones. This has always been very important to me and I have no idea how it didn't make it into the final version.
They sound small, but could make all the difference in your games, so please be mindful of them.