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Little Devil's Firework Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.714 | 3.714 |
The Use of the Theme | #2 | 4.000 | 4.000 |
Graphics | #2 | 3.857 | 3.857 |
Fun | #3 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't know if I'm doing something wrong but the firework isn't exploding for me. I got the 100 gunpowder firework too and noticed no difference :( Also, the height feature wouldn't work for me and I didn't see any sparks to collect. The only thing that would work for gunpowder collection was the flips. Now, this might just be because the firework wouldn't explode for me, but I also wish there was something to do on the way down instead of watching the firework fall all the way down. Seems like a cool game with a surprising amount of content for 2 days, but it just wouldn't work for me :(
Oh that's a pity. I have tried everything again and it works just fine for me. You have to detonate the firework manually with space bar - but I guess you read that on the game's page. You can try both versions - the downloadable executable and the browser one too if you haven't already. If still nothing helps I recorded a short showcase of gameplay, so you can at least watch it on a video here:
Thanks for the feedback :)
OHHHH okay, I didn't look at the game page that makes so much sense now XD. Definitely include the controls somewhere in game, some people just download the game from the jam page and don't look at the actual game page. Sorry for my lack of searching for the controls (I was going through a bunch of games to rate all in one sitting), but since I've replayed it, it's actually really fun seeing how the fireworks explode in different ways! Now this is asking for a lot considering how much content is already in this game, but one thing I wish the game had was an ending of some sort. Like maybe throw a story in there about how this little devil wants to impress everyone with his firework show, and you need to help him make the best rocket possible while making sure to send it high into the air so everyone can see it. So once you buy all the rocket types and get to a certain height, you win! That's just something to add, obviously this game has a ton of content already for only 2 days, great job!!
Yes we were thinking about some kind of ending but then we decided to focus on other things and we didn't have time to implement this but it's a good idea for sure! Adding controlls into the game itself is a good idea too, will do that for upcoming ones.
Thanks for feedback, glad you liked it! :)
nice visual style, but the game itself is very monotonous and there is no progress.
Thanks for feedback :)
Lovely, nice implementation! I had a "similar" idea but you definitely did a better job with it in general ^^
Thanks for feedback, I am glad you liked it.
Looking forward to trying your game!
Wow this was cute, this really feels like a full game, wich is crazy to achieve in 2 days, the only small critique i have to give: the art is a bit off and doesnt always match and the progression is not really noticable. But the best game ive played so far, great job.
Thanks a lot for feedback, I am glad you liked it!
It might feel like a full game but it should be noted that we made it in a team of 2.
The art was a bit of an issue for us, that is true. But neither of us are into art creation so we had to stick with free assets we could find.
It's a pity that the progression is not noticable much because the upgraded fireworks are really cool! You can try to use the special cheat button to get more money in the shop if you want to see those fireworks.
Cheers, happy new year!