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Temple Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #6 | 3.500 | 3.500 |
The Use of the Theme | #8 | 3.500 | 3.500 |
Fun | #10 | 2.900 | 2.900 |
Overall | #10 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the game, except it gets very repetitive after a few floors. I must say though, i like the head bonking mechanic, and after having read the comments I think I'm one of the only people to have discovered it by myself, so it might not be obvious enough.
Thanks for the feedback! Yeah in a full version I'd make more floors. I like the head bonking as a secret mechanic for the jam; however, in a full version I could definitely see a tip in a loading screen saying something like "Try bonking your head to go even faster!" :)
This is pretty good. I like the art and the music but after few minutes everything got very similar and it was kind of easy too. But tbh I quite dont see the use of the "Rise" - yeah you end up in a tower and try to escape from the monkeys but that part is not there imo. But overall nice and cool! Good job :)
The rise part is because you bounce up due to the anti-fall boots. Thanks for the feedback! :)
Oh! Stupid me haha :D Then it makes sense! :)
The game is actually good, but I think for this version should be end like player escaped and after that comes happy ending or something else. Graphics, visual effects and theme song are combined good so there's suitable atmosphere. Good Job!!!
Thanks for your feedback! :)
pretty good game. nice graphics but too easy to play endlessly. and besides, the floors look very similar, so you quickly start to get bored.
Thanks for the feedback! :)
It is fun , until the jump mechanic, that was a little bit frustrating, the implementation of the theme was good, but there are some problems with the performance, overall a good game
The bouncing was to add to the rise part of the theme; however, there is a hidden mechanic I added to make it less annoying - you can bonk your head on an object above you to negate the bounce and maintain some of your momentum. Yeah, I sadly didn't have time to implement the upper floors destroying themselves as you progress so it can get pretty laggy, but it does take a while for it to start lagging badly. Thanks for your feedback! :)
After almost 20 floors that I cleared, I can say it's pretty fun, although the jumping up (as mentioned by Casper) is very annoying. I also can say that the performance drops a lot over time, maybe it's just my device. The Graphics match each other really well. Maybe there would be a way to implement the rising part of theme other than jumping
The bouncing was to add to the rise part of the theme; however, there is a hidden mechanic I added to make it less annoying - you can bonk your head on an object above you to negate the bounce and maintain some of your momentum. Yeah, I sadly didn't have time to implement the upper floors destroying themselves as you progress so it can get pretty laggy, but it does take a while for it to start lagging badly. Any ideas for how I could've implemented the rising part of the theme other than the bouncing? Thanks for your feedback! :)
I noticed the part with bonking the object above one. but where too stupid too actually actively use and look upwards...
On the problem with the rise I can't really imagine a good other way to implement it, sorry
Haha well I'm glad you still had some fun with it, no worries :)
Neat game, the 1 minute timer isnt really challenging enough though, and I found it confusing that you bounce up after clearing a floor. I guess that was to add the "rise" part of the theme, but in the end it was mostly a frustrating mechanic. I do really like hte obelisk models though, they're really nice among the other models and they look suspiciously good.
Thanks! It was to add to the rise part of the theme; however, there is a hidden mechanic I added to make it less annoying - you can bonk your head on an object above you to negate the bounce and maintain some of your momentum. I sadly didn't have enough time to get the difficulty just right or implement a difficulty curve of some kind. Thanks again for the feedback!