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A jam submission

The fall of the HeroView project page

RPG
Submitted by Ischenderun — 4 days, 23 hours before the deadline
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The fall of the Hero's itch.io page

Results

CriteriaRankScore*Raw Score
Comedy#112.7713.200
Graphics#162.7143.133
Music#182.5983.000
Gameplay#192.5402.933
Overall#212.6563.067
Story#212.4832.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted (1 edit) (+2)

Super fun to see the crews united (without Harold and Reid who get to chill and eat ice cream haha). I liked a lot of things about this! Some cool combat stuff going on, action sequences, interactions between different character abilities. I did find combat a bit slow feeling with a lot of enemies, and the bosses were super tough with quite brutal gimmicks. There were some nice funny scenes as well. I do need to see those final post credits things. 

Oh! And edited Oldhar faceset! That was great! The one lost opportunity is using Low's sick Oldhar battler! That would have been a sweet inclusion. We don't get to see enough of that guy. 

EDIT: I played through all the final scenes and they were pretty funny! But why'd you make me do that boss battle three times! Would have been a totally decent ending to get those three scenes in there for fun, and there's no good reason to make us repeat the boss I think. Bumping comedy score though!

Developer

Thank you so much for playing the game! I'm glad you liked it . I imagined Oldhar too cowardly and bungling to have a final showdown with him. I'm sorry I wasn't able to use more and expand your beautiful action sequences and the splendid Low's battlers, I will fix it for the next expansion. Thank you for your feedback, I will include it with other feedback received to improve this project in the future. For the final scenes I was too scared of not being able to fit into the maximum duration limit, for the future version I foresee improvements and remodeling thanks to the feedback received

(+1)

My dumb spaghetti brain made me get stuck in the very first room.

Developer

I'm Sorry to hear that you are having trouble with the first room.

Is there anything I can do to assist you in finding a way out or provind guidance on how to proceed?

Submitted(+1)

I'd recommend always running a Recover All on the party before pushing them into a new area you can't back out from.

After the 3rd boss, I didn't realize that the party members that were dead after the previous fight - including the only member with a revive effect - didn't get back up. So I basically soft-locked at the beginning of what I assume to be the final chapter.

Developer

You are right. I forgot to rehabilitate the characters in KO before the final showdown.

A feature that I will definitely include.

Thanks for your feedback :)

Submitted(+1)

I had a hunch this game would look very different once it was submitted, so I gave it a second run!


It's improved in just about every way! I still find it to be a bit slow at times, especially now that there are proper explorable areas, but everything else is quite good! I've bumped up a few of my ratings from when I tested it, so expect a pretty good score!

Developer(+1)

Thank you so much. The game pace is something I'm working on for a possible future expansion. I'm glad you found it improved compared to the first version. I tried to combine the feedback received with my story idea. Unfortunately, many things that I intend to add are not suitable for a short game, which is why I'm waiting for the end of the Jam to expand and deepen some aspects. Thanks again 🙂