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haRold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #9 | 4.000 | 4.000 |
Overall | #14 | 3.627 | 3.627 |
Harold | #15 | 3.647 | 3.647 |
Fun | #16 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Custom Assets
Himeworks - Plugin
Moghunter - Plugin
Heroine (Zephyr) - Custom art, gamedev
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Comments
This game is a trip! The glitch effects we're good, and I was impressed by the way the battle commands become increasingly distorted. I was a little lost in one scene due to the scene sending me back to the starting point periodically, but I decided to make a run for it and got through it. I also almost quit at the final corridor because I started to think that it was supposed to be impossible; luckily once again I just tried doing random stuff and eventually got through it. All in all, I liked this game for it's concept and ability to convey the gradual collapsing of reality.
So this one went from 'OK this is a little weird, but pretty standard stuff', to 'this needed some more playtesting' to 'ohhhhh, how clever!' in a few short minutes. Super creative concept here.
I did run into what I think may be a bug, which is funny in this context:
I mouseclick-moved, 54 69 75 6e 64 65 72'd, and Dead'd my way to level 3 in the endless glitch slime error track for a good 15 minutes, but nothing was happening. I tried every menu option, every battle option, even ate some Asparagus in a glitchslime fight, all to no avail. Finally I thought, "Maybe the next thing is tied to keyboard-controlled movement input somehow?" I began moving around using the arrow keys, and was shortly thereafter rewarded with the conclusion, moments away from deciding that the loop must be the ambiguous, ultimately pretty fitting conclusion to the story :)
At first the idea came from making a map that was purposely bad, as the joke is with with some RPG Maker games of lesser quality. But the more I thought on it, the more stuff like Pokemon's Glitch city kinda creeped me out, so I ended up going for something a bit different in the end.
Thank you very much for the review!
Has a good sense of mystery as all the glitchy stuff builds up giving quite a creepy feeling!
Eerie concept, disconcerting execution of the idea. I was unsettled from the title screen with the shifted music and a hint of something wrong.
Loved it!
I do think the ending broke the third wall a little too hard. The creepy hints were enough to understand the torch Harold was passing on. Saying it out loud almost detracted from the unsettling feeling that I enjoyed.
I don't code, so most of it was just made up.
Marsha bug is interesting and I'm surprised I missed it, but the qa period was pretty short. Thanks for the feedback!
I think this game was quite the experience. It started to get unsettling when the game started acting up. I like how you end the game ambiguous and yet left a little hope. Its important to remember the past not discard it.
I'm glad you enjoyed it! I don't often participate in game jams but I just had this one idea in concept and ran with it.
Hey, your game was awesome!! I loved the concept you used, and the end was very touching. I'm not sure if you did it on purpose, but polishing up some of the grammar errors in the beginning could help, unless you meant to do that.
Honestly it's hard for me to distinguish what's supposed to be grammatically correct vs what wasn't supposed to be. This is kind of unlike anything I've really made before.
Thanks for checking the project out! Much love.