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Mini Mage - HawkesJam #1 - EvanHowell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art Style | #21 | 3.500 | 3.500 |
Sound Design | #22 | 3.000 | 3.000 |
Overall | #24 | 3.117 | 3.117 |
How well the theme was used | #28 | 3.000 | 3.000 |
Was it fun!? | #31 | 3.000 | 3.000 |
Originality | #32 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was good, like the tutorial and how things were presented, but I have to agree on the map being way too big (which makes sense because of the concept i know), it makes the game quite slow paced. But I like the art and animations, the upgrades and attacks were cool, great game overall!
I have become BIG AGAIN! Great game! All the systems are there for expanding the game and making a fun adventure. Like others have said the map is a little too empty but I assume thats just cause of running out of time. The Boss cutscenes had a lot of scale and felt really cool! Reminded me of sea of thieves, great work!
That's good I liked that mini style, but just didn't play a lot because of the player speed and I just didn't understand where I can go...
Really nice game compared to the others, but the map is way too big, and I hate that boner can instakill you if you stand below him, I almost killed him. Also the UI could use a bit of reworking!
Thanks for your feedback! I agree, along with others, that the map feels wayyy too big for the player movement. I initially made it oversized to really create emphasis on feeling "microscopic" in the environment around you, but without proper playtesting on the actual exploration part this problem went under the radar.
Cool game ! However, the map is a bit too big for the speed at which the player moves in my opinion, and that kinda kills the fun.
Great Game!