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poponil

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A member registered Oct 10, 2022 · View creator page →

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Congrats on your first unity self made project! It was challenging indeed, loved the difficulty buttons thing, as others said I wish there was a way to restart quickly, and the level could've been a little longer, but still had fun trying to beat it. Good job

This was amazing! good story, awesome atmosphere, good sound, exploring felt great. I had a few issues, I felt some items should've been upgrades that you unlocked and didn't take inventory space. Also the bandages didn't work for me, I never stopped bleeding! I wasn't able to find the scooter but I really want to give this another try later! great job, so jealous haha

This was actually super fun lol the sound and way the projectiles got shot were super satisfying! As the other comments said it'd be super cool to see more upgrades, skills and enemies I loved it

Really unique idea, I loved this, also felt very polished and good to play! The issue was the game was too easy once everything was cleared, there should be a motive to clear lines and to have something on screen, maybe if everytime they shot and missed something happened behind your back, or idk but still loved this idea!

This is such a unique idea, and a fun puzzle mechanic! Some situations felt wrong, but tbf I'm not that good at chess lol. Good job!

Great top down shooter, sometimes the progress felt slow but maybe that's just because the enemies got stuck quite often, some kind of obstacle avoidance would be awesome. Thankfully I made it far enough to see the summoner enemy. The combat aspect actually were fun and felt dynamic. The music was good as well. Good job!

Thanks a lot! Yeah my fríend came up with the idea of trading cigarettes for a lighter for some reason and we had to include that of course hahah glad you enjoyed!

Thanks a lot! Yesss sadly we barely had time over the last week so we had to rush lots of stuff in the last few days, some ideas we had didn't make it in :(

Thanks a lot! Yes I'm sad we didn't have time to include more ideas we had, or at least an objective/counter that showed how many stands were left so u knew it was about to be finished

Thank you! Glad we got to make u laugh

Yes sorry for that, I panicked and crunched so hard the last few hours, didn't have time to tweak the values of some npcs dialogues :( Glad you still enjoyed tho! And love ur game as well haha

Difficult to master but very fun and rewarding to do so! Really liked the idea, sometimes going through the ramp on the right in level 3 made me fall for some reason, even when I got through. I loved the music and presentation in general, congrats!

Good game and specially for the time you had! The only issues were that the wobble made it somewhat hard in the beginning (maybe its intentional and its fine), and later the camera not following in the Y axis correctly made it harder late game. Of course I can't blame you for that! great job 

Took me some time to get used to those controls but the movement was really fun! I loved doing flips mid air, would've been awesome if those gave some kind of bonus somehow. Good job, nice prototype!

Felt the beginning was hard, felt kinda slow and the enemies stacked way too much, it was really hard to kill them, but then realised the last stand mechanic was a thing, and that it was more of a roguelike game, and I loved it! also the art was awesome and the sfx and music fit perfectly. Congrats! 

I really liked the art, animations and how the boss attacked! Idk if it's just me or there isn't a way to attack but I wasnt able to do so. Good job still, specially since it's your first godot project!

Fun game and great story! I found the scene quite interesting, loved the skybox and colors, wish there was more feedback for the attacks, like a projectile and an enemy animation/sprite flash when damaging. Also the progress felt a bit slow but I get that this is a jam game and it's hard to find time to balance and tweak values! Great job

Thank you so much!

Thank you! very happy with the art as well

Thank you! We had a few more ideas for stands and interactions, like an item combination mechanic, or a day system if the stands took longer to ruin, but sadly ran out of time since we lost basically the first week entirely :(

Thanks a lot! Indeed our artist is super talented <3

Thank you so much! We wanted to add more stands and chacacters but used the time to add some polish, happy with the result

Thanks a lot! 

Yesss, we had some more stands and jokes in mind but run out of time :(

Glad you enjoyed and thanks for playing!

Glad you liked it! Thanks for playing!

Thank you so much!

Yess we wanted to make a chill and funny experience, wish we had time for a little more complex puzzles, item combination and more stuff, but glad you liked it!

THIS WAS SO GOOD! Felt really good to play, very polished, the art is incredible, great music, love the character design and I'd love to see it with more lore and weapons! Also the enemies mechanics were cool. Congrats! Awesome work overall 

Nice platformer! I really liked the artstyle, the jump sometimes had a little delay in level 2, and some enemies were way too far down to see when jumping onto a lower platform, so I landed on top of them. Level design in general was nice tho!

I like this take on the theme, sadly it didn't perform very well in my pc, but still was able to play a little, it was fun to shoot hot dogs around me lol. 

Wish there was an actual stand model to defend, still good job!

You're doing great! Nice and cute little platformer. It feels nice to play, of course would've loved more content but makes sense since it's a short period of time and you were still learning the engine 

Good concept and unique take on the theme! It felt kinda weird that the bullets somewhat orbited around the mouse, but it worked to attack enemies with many bullets at once. I wish there were more kind of upgrades, and maybe a dash or something similar. Still it was cool that some were downgrades and u had to also avoid them, in addition to the enemies. Good job! 

Cool interpretation, interesting idea, love the dialogues, wish there was more content and puzzles! The movement sometimes worked weird, and I wish there was more feedback to the interactions (what are u interacting with, when can u do it, etc). Nice job!

Great take on this classic game! loved the art and audio. I loved the mechanics and obstacles, took me some time to notice the pick ups, and maybe the chairs moving that fast made it too random, skill didn't matter too much in the end. Still, great game overall! Good job

Really fun mechanic! I thought u had to interact with the chair but made sense later since in the controls it said jump lol. The AI got stuck sometimes but usually it worked fine, great job!

Pretty cool auto shooter! Maybe the projectile enemies were too hard to dodge sometimes, the player wouldn't fit between the arrows and there wasn't any way to dodge them. Also I think the spawning needed a little more anticipation and some time to rest, instead of spawning all enemies at once as soon as you kill the last enemy in the wave. The progression could be a bit faster, but still was a lot of fun! Love this kind of games, and the setting and enemies looked so cool, great art as well!

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This was awesome! I also thought of making a last standing pin game but didn't know how to approach it, this is really cool, complex mechanics and interesting take, also love this kind of physics puzzle games! The way of moving, rotating and scaling could be a little simpler or more intuitive, but still works fine, it justs makes it less dynamic in a way. Still incredible job!

Also glad you're feeling better and you were able to submit it <3

This is hard but fun mechanic! Looks simple but it's really well made and visually I like its style. So satisfying haha

The camera didn't feel that bad, but sometimes it felt too close to the player, and it could've been a bit smoother! Also maybe it was a little low, still worked correctly tho