sisi se puede agarrar ese billete, pero hay que meterse un poco al locker porque el rango de interacción da justo
poponil
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This was amazing! good story, awesome atmosphere, good sound, exploring felt great. I had a few issues, I felt some items should've been upgrades that you unlocked and didn't take inventory space. Also the bandages didn't work for me, I never stopped bleeding! I wasn't able to find the scooter but I really want to give this another try later! great job, so jealous haha
Really unique idea, I loved this, also felt very polished and good to play! The issue was the game was too easy once everything was cleared, there should be a motive to clear lines and to have something on screen, maybe if everytime they shot and missed something happened behind your back, or idk but still loved this idea!
Great top down shooter, sometimes the progress felt slow but maybe that's just because the enemies got stuck quite often, some kind of obstacle avoidance would be awesome. Thankfully I made it far enough to see the summoner enemy. The combat aspect actually were fun and felt dynamic. The music was good as well. Good job!
Felt the beginning was hard, felt kinda slow and the enemies stacked way too much, it was really hard to kill them, but then realised the last stand mechanic was a thing, and that it was more of a roguelike game, and I loved it! also the art was awesome and the sfx and music fit perfectly. Congrats!
Fun game and great story! I found the scene quite interesting, loved the skybox and colors, wish there was more feedback for the attacks, like a projectile and an enemy animation/sprite flash when damaging. Also the progress felt a bit slow but I get that this is a jam game and it's hard to find time to balance and tweak values! Great job
Good concept and unique take on the theme! It felt kinda weird that the bullets somewhat orbited around the mouse, but it worked to attack enemies with many bullets at once. I wish there were more kind of upgrades, and maybe a dash or something similar. Still it was cool that some were downgrades and u had to also avoid them, in addition to the enemies. Good job!
Pretty cool auto shooter! Maybe the projectile enemies were too hard to dodge sometimes, the player wouldn't fit between the arrows and there wasn't any way to dodge them. Also I think the spawning needed a little more anticipation and some time to rest, instead of spawning all enemies at once as soon as you kill the last enemy in the wave. The progression could be a bit faster, but still was a lot of fun! Love this kind of games, and the setting and enemies looked so cool, great art as well!
This was awesome! I also thought of making a last standing pin game but didn't know how to approach it, this is really cool, complex mechanics and interesting take, also love this kind of physics puzzle games! The way of moving, rotating and scaling could be a little simpler or more intuitive, but still works fine, it justs makes it less dynamic in a way. Still incredible job!
Also glad you're feeling better and you were able to submit it <3