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Vlosyros

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A member registered Feb 11, 2019 · View creator page →

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Really cool! Setting aside some jank, my biggest complain is that the ammo spawn rate is too low imo. Otherwise, everything is nice!

I might be able to create a Mac build; I sent you a friend request (My username is: _vlosyros)

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If you are talking about the game's story, I'll give you a quick summary of the major events:

The protagonist gets caught up in a spell cast by a Witch. He explores a bit and finds a village. The Elder of the Village explains what the effects of the spell are and asks the protagonist is kill the Witch. To do so, a seal which protects the Witch's tower needs to be broken by killing three Beasts.

Keep in mind that this is a grossly oversimplified version of the story :D

If you wanna get more info and a better feel for it, you can check out the game's demo here: https://vlosyros.itch.io/saharul

Saharul community · Posted in Fun!

Heya! Thanks! No worries, I'm just glad you got around to playing it :D

Hello! I am Vlosyros and I am currently working on a metroidvania named Saharul. I can create some pretty decent looking characters in pixel art but I have a really hard time animating them. If you think that you could help with that, please hit me up on this post or on Discord: _vlosyros

Since I do not have a budget for this game, I will be unable to pay you  regularly but I could potentially save up some money from time to time in order to do so. With that in mind, I will be very lenient when it comes to things like timeframes and such (Essentially, there will be no deadlines and I will try to bother you as little as possible :D)

Here are some screenshots of the game for reference:



Thanks for reading and I hope that you would be willing to lend me a hand! :D

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LFP - Looking for projects

LFS - Looking for service

At least i think so, in your case it would be LFS

Cool game! Nice art and gameplay, the combat feels nice as well! Here are some suggestions I have to potentially improve the game:

1. The dash feels both too short and it has too little feedback, adding some screenshake or a sound effect might fix it.

2. The sword takes too long to unsheath imo (Maybe that was intentional?)

3. The controls felt alright; controller support would definitely improve the game though.

Overall, nice demo! Good luck for continued development!

That's very nice of you :D 

Thanks! I sent you a friend request on Discord

Hey! I'm currently working on a metroidvania game and I need some help with making some character animations; here's a screenshot of the game so that you know what the artstyle looks like:

If  you would be interested in helping me out, you can add me on Discord: _vlosyros

Hi! I recently added a French translation to my game but since my French is a bit rusted, I would like someone to proofread it; would you be willing to to that?

Okay nice!

Hey! I noticed that you updated the game recently; is there new content or is it just bug fixes?

No problem! Happy programming!

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Hi! First off I would like to say that the game exceeded my expectations! It looked like it would be quite janky based off the screenshots alone but it was actually quite decent! I really liked the art and gameplay, so great job on those! Here are a few issues I had and a few suggestions that I think would improve the game:

1. More lenient parry - Currently the parry is way too hard to land imo (Could be a skill issue though :/)

2. Faster saving screen - The saving screen(The white screen with text in the middle) takes too long to disappear; maybe consider making it faster or adding a way to skip it?

3. A SFX sounds like a Windows notification - The SFX when activating a lever sounds a lot like a Windows notification; not exactly a bad thing but it's kinda weird xD

4. Jumping feels stiff - I believe this is because there is too little air control, so maybe allow us a bit more air control ? (Pretty please)

5. Translation issues - There are also some minor translation issues in English (Mainly weird sentence structures/weird word choices/ some typos) but nothing too major.

6. FG sometime blocks enemy health - The foreground sometimes obstructs our vision and hide enemies; maybe making the enemy health bar display in front of the FG will fix it?

7. Magic arrow range is too short - This lead to me almost not using them at all, they just didn't feel worth it :/

8. Map markers - Given the metroidvania nature of the game, map markers would definitely be a great addition :D

Keep in mind that this is all my personal opinion, so feel free to ignore it  or part of it entirely :D

Overall the game looks pretty cool, so I will definitely play the full version! Good luck for continued development!

P.S The Guise also looks pretty cool; I'll give it a shot soon ;D

Thanks a lot! I'll try to improve the game based on your feedback :D

Obviously not much to go off from here, but the movement feels good.

Hello! Did you find the time to check it out?

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The game's alright, SFX would definitely improve it though. Really nice art btw :D

Good luck!

It does appear when I have no spells, but once I get some the border disappears :/

Overall, really good game! I have 3 major complaints though:
1. Your position in spell merger menu is really not clear at all (I'm using a controller btw), maybe consider adding a white border around the currently selected cell in the grid?
2. The basic spells feels waaay too weak (Even for a basic spell) when you start the game, maybe bump the damage up a tad bit?
3. The game also feels kinda rough, I don't really know how to explain it but it's like you can feel it's a demo (But that should hopefully get better as development progresses)

Otherwise, I really liked the art, music and gameplay so great job on that! I hope that you manage to put out the finished product :D

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Really cool game! The biggest complain I have is that we have too little health at the start imo (But that could just be a skill issue xD)

As always, thanks a lot!

This is my first game, an endless top-down shooter made over 4 years ago in Unity: https://vlosyros.itch.io/pixel-gun

And this is my latest game(Or at least its demo), a metroidvania made in Godot: https://vlosyros.itch.io/saharul

Neat little game! Nice artstyle, music and SFX, keep up the good work!

Thank you for your kind words! Out of curiosity, what made you feel smart in the game?

No problem dude! Thanks!

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I think you forgot to remove that bit from ChatGPT xD

Thanks!

Saharul is a dark fantasy metroidvania inspired by Blasphemous and Unworthy.

I recently released a demo for it(and very recently updated it with some visual improvements). It is around 20-25 minutes in length. I hope you will have fun playing it!


Link to download the game: https://vlosyros.itch.io/saharul

No problem! Good luck with this game and whatever project you work on next :D

Hi! I submitted the application form for the demo of my metroidvania. What you are doing is really awesome and I sincerely appreciate it :D

I am a Godot user :D

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Hello! I'm probably a bit late to the party but if you are still looking for games to play, would you be so kind as to play the demo of my metroidvania game?


https://vlosyros.itch.io/saharul

Really neat game! It definitely takes some getting used to in order to be able to remember the position of each spell, maybe consider adding a training/tutorial mode which starts off with like 2 spells unlocked and then progressively adds more? Anyhow, great job!

I apparently have rather big hands so it doesn't feel awkward at all for me to press all the buttons thus I didn't really notice that it would be awkward to other people :/