Really cool! Setting aside some jank, my biggest complain is that the ammo spawn rate is too low imo. Otherwise, everything is nice!
Vlosyros
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If you are talking about the game's story, I'll give you a quick summary of the major events:
The protagonist gets caught up in a spell cast by a Witch. He explores a bit and finds a village. The Elder of the Village explains what the effects of the spell are and asks the protagonist is kill the Witch. To do so, a seal which protects the Witch's tower needs to be broken by killing three Beasts.
Keep in mind that this is a grossly oversimplified version of the story :D
If you wanna get more info and a better feel for it, you can check out the game's demo here: https://vlosyros.itch.io/saharul
Hello! I am Vlosyros and I am currently working on a metroidvania named Saharul. I can create some pretty decent looking characters in pixel art but I have a really hard time animating them. If you think that you could help with that, please hit me up on this post or on Discord: _vlosyros
Since I do not have a budget for this game, I will be unable to pay you regularly but I could potentially save up some money from time to time in order to do so. With that in mind, I will be very lenient when it comes to things like timeframes and such (Essentially, there will be no deadlines and I will try to bother you as little as possible :D)
Here are some screenshots of the game for reference:
Thanks for reading and I hope that you would be willing to lend me a hand! :D
Cool game! Nice art and gameplay, the combat feels nice as well! Here are some suggestions I have to potentially improve the game:
1. The dash feels both too short and it has too little feedback, adding some screenshake or a sound effect might fix it.
2. The sword takes too long to unsheath imo (Maybe that was intentional?)
3. The controls felt alright; controller support would definitely improve the game though.
Overall, nice demo! Good luck for continued development!
Hi! First off I would like to say that the game exceeded my expectations! It looked like it would be quite janky based off the screenshots alone but it was actually quite decent! I really liked the art and gameplay, so great job on those! Here are a few issues I had and a few suggestions that I think would improve the game:
1. More lenient parry - Currently the parry is way too hard to land imo (Could be a skill issue though :/)
2. Faster saving screen - The saving screen(The white screen with text in the middle) takes too long to disappear; maybe consider making it faster or adding a way to skip it?
3. A SFX sounds like a Windows notification - The SFX when activating a lever sounds a lot like a Windows notification; not exactly a bad thing but it's kinda weird xD
4. Jumping feels stiff - I believe this is because there is too little air control, so maybe allow us a bit more air control ? (Pretty please)
5. Translation issues - There are also some minor translation issues in English (Mainly weird sentence structures/weird word choices/ some typos) but nothing too major.
6. FG sometime blocks enemy health - The foreground sometimes obstructs our vision and hide enemies; maybe making the enemy health bar display in front of the FG will fix it?
7. Magic arrow range is too short - This lead to me almost not using them at all, they just didn't feel worth it :/
8. Map markers - Given the metroidvania nature of the game, map markers would definitely be a great addition :D
Keep in mind that this is all my personal opinion, so feel free to ignore it or part of it entirely :D
Overall the game looks pretty cool, so I will definitely play the full version! Good luck for continued development!
P.S The Guise also looks pretty cool; I'll give it a shot soon ;D
Overall, really good game! I have 3 major complaints though:
1. Your position in spell merger menu is really not clear at all (I'm using a controller btw), maybe consider adding a white border around the currently selected cell in the grid?
2. The basic spells feels waaay too weak (Even for a basic spell) when you start the game, maybe bump the damage up a tad bit?
3. The game also feels kinda rough, I don't really know how to explain it but it's like you can feel it's a demo (But that should hopefully get better as development progresses)
Otherwise, I really liked the art, music and gameplay so great job on that! I hope that you manage to put out the finished product :D
This is my first game, an endless top-down shooter made over 4 years ago in Unity: https://vlosyros.itch.io/pixel-gun
And this is my latest game(Or at least its demo), a metroidvania made in Godot: https://vlosyros.itch.io/saharul
Saharul is a dark fantasy metroidvania inspired by Blasphemous and Unworthy.
I recently released a demo for it(and very recently updated it with some visual improvements). It is around 20-25 minutes in length. I hope you will have fun playing it!
Link to download the game: https://vlosyros.itch.io/saharul