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SPIDERGEDDON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #59 | 2.121 | 3.000 |
Horror | #63 | 1.886 | 2.667 |
Judge's Score | #71 | n/a | n/a |
Sound Design | #76 | 1.179 | 1.667 |
Overall | #76 | 1.556 | 2.200 |
Creativity | #78 | 1.650 | 2.333 |
Story/Writing | #78 | 0.943 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Survival/action
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Comments
I don't mean to be rude, but this was basicaly Temu Doom. It was clunky, the enemies were very loud and there was NO proximity audio, so it was loud everywhere, the over the head view was not really the best choice for this game, and the damage the enemies took wasn't really registering properly, so I know they took damage when damage numbers pooped up above them, but that was the only indication I was hitting them with bullets.
Thank you very much for your honesty; the truth is we based the project on the game Call of Duty: Black Ops Zombies. That feedback helps us improve for future projects."
Muy buen juego, lo unico que deja que desear es la optimizacion pero se compensa con el menu de ajustes
Hello, good afternoon, and thank you very much for trying the game and leaving a comment. Regarding the optimization issue, we apologize. We optimized it as much as we could given the time constraints and decided to add, as you mentioned, the settings menu on purpose since we are aware that it wasn’t fully optimized. With the settings menu, we aimed to address this issue so that people could adjust it and play the game more smoothly.