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(+1)

I don't mean to be rude, but this was basicaly Temu Doom. It was clunky, the enemies were very loud and there was NO proximity audio, so it was loud everywhere, the over the head view was not really the best choice for this game, and the damage the enemies took wasn't really registering properly, so I know they took damage when damage numbers pooped up above them, but that was the only indication I was hitting them with bullets.

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Thank you very much for your honesty; the truth is we based the project on the game Call of Duty: Black Ops Zombies. That feedback helps us improve for future projects."