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A jam submission

some game about !WAY TOO MANY! ballsView game page

Also playable on https://agmas.org/games/wtmb/
Submitted by agmas, apparent_ly, blanc_mange — 1 day, 12 hours before the deadline
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some game about !WAY TOO MANY! balls's itch.io page

Results

CriteriaRankScore*Raw Score
Theme: Does the game/story fit the chosen theme?#32.6672.667
Originality: Does the game have unique mechanics or design?#32.3332.333
Replayablity: Would you play the game again?#31.8331.833
Graphics: Does the game look good or unique?#31.6671.667
Fun: Does the game bring you joy?#32.0002.000
Overall#32.1002.100

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game interprets the theme?
Multiplayer split-screen

Which Haxe game engine or framework did you use?
Flixel

What is your Discord or Matrix username and ID? (ex: @logo4poop#0788)
@agmas

Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/agmass/SomeGameAboutWayTooManyBalls

I confirm that my game was written in the Haxe programming language

Yes

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Comments

Submitted

I treed to understand what's going on in the game twice. Yesterday just after submission there were opponents and today – there was no one, but i launched second session in other browser window.

All i was able to figure out is that ball falling at right part of the screen can be handled by a/d/arrows and that it explodes  contacting ball of opposite color.

Sometimes green dots appears. Sometimes white disc around the ball. Often it seems indicating other balls in range but in some cases it was just white disc without other balls.

Possibly the impression could be better due to detailed description of the mechanics, the goal and controls. The worse the session is too short. Start - something happens - guest XXX wins.

Its even hard to say who is the winner – you or other player. I didn’t understand also is there any interaction between users, or you just can see his/hers gamefield (which increases complication and obscurity of action on the screen). As long as something happens even without actions of any side, single player mode could aid learning the mechanic.

As for a good moments. There definitely are some action gameplay which could be fun if your understand what's going on, the visuals is very solid and i appreciate the challenge of developing a multiplayer game.

Developer

Thanks, I’m going to be adding some tutorial text to the itch page for any future rating (or if you want to rerate the game!) I get that it can be a bit confusing as this is a remake of one of my older games and forgot to add a tutorial